victory point for killed HS

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Ticonderoga60
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victory point for killed HS

Post by Ticonderoga60 »

I wanted to ask for clarification. It seems that the computer does not record the destruction of a
half-squad as any victory point (even if as a result of moral failure check). It's normal? Thank for answer
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UP844
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RE: victory point for killed HS

Post by UP844 »

The elimination of a half-squad only gives VPs if the scenario designer has set the relevant parameter.

If you recall the Victory Conditions window, the number of eliminated Squads/Half-squads/Leaders/AFVs and Crews is listed, but if no VP has been associated to a category, you will not receive VP for those kills.

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Ticonderoga60
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RE: victory point for killed HS

Post by Ticonderoga60 »

Hi UP844. I did not explain. Of course I set the points in the victory conditions for the elimination of a HS. But I noticed that, if during a firefight a full squad is halved, is not increased the number of points set in the VC. However, if in the crossfire is a HS involved, and this is eliminated, then the score increases correctly.
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Peter Fisla
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RE: victory point for killed HS

Post by Peter Fisla »

ORIGINAL: Ticonderoga60

Hi UP844. I did not explain. Of course I set the points in the victory conditions for the elimination of a HS. But I noticed that, if during a firefight a full squad is halved, is not increased the number of points set in the VC. However, if in the crossfire is a HS involved, and this is eliminated, then the score increases correctly.

Correct, this is how it was designed.
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UP844
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RE: victory point for killed HS

Post by UP844 »

VPs are not awarded when a unit suffers casualty reduction, only for unit elimination. As a consequence, when you eliminate a HS, you get the VP listed in the scenario settings for a HS, even if the HS you eliminate was a full squad that has suffered CR.

This requires some careful consideraton about the values you award for Squads and HS: in theory, you might kill 50% of the enemy force through casualty reduction and still get no VPs at all.

In the first scenarios I designed I assigned 2 VP for a squad and 1 VP for a HS: now I am thinking about awarding the same value to both (after all, HS usually are used to represent valuable MG/Lt Mortar crews without resorting to specialised units like crews).

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Ticonderoga60
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RE: victory point for killed HS

Post by Ticonderoga60 »

Ok, it's now clear. Also I usually check 2 VP for teams and 1 Vp for HS. I take advantage of your patience to clarify another doubt. Indirect fire AI (OBA) does not need to have a LOS to hex goal. Although this is normal?
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Peter Fisla
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RE: victory point for killed HS

Post by Peter Fisla »

ORIGINAL: Ticonderoga60

Ok, it's now clear. Also I usually check 2 VP for teams and 1 Vp for HS. I take advantage of your patience to clarify another doubt. Indirect fire AI (OBA) does not need to have a LOS to hex goal. Although this is normal?

When AI calls for OBA (AI does not uses Radio support weapon) it needs to have LOS to the target.
Gerry4321
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RE: victory point for killed HS

Post by Gerry4321 »

Peter I don't understand the design idea behind a unit being casualty reduced not counting as a dead HS for victory purposes. The enemy has lost a HS.
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Peter Fisla
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RE: victory point for killed HS

Post by Peter Fisla »

ORIGINAL: Gerry

Peter I don't understand the design idea behind a unit being casualty reduced not counting as a dead HS for victory purposes. The enemy has lost a HS.

You don't get points for casualty reduction, only for KIA a unit. I might revise this in the next update if it's really that important to you guys (I don't think it is from my point of view).
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UP844
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RE: victory point for killed HS

Post by UP844 »

If you can implement this feature, I think it is important for those scenarios where the aim is wearing down the opposing force by inflicting losses rather than controlling a geographical location.

Currently, in a delaying action scenario, one side may inflict heavy casualties to the other through casualty reduction (gaining no VP at all) and still lose the game because of a single killed squad (I am exaggerating a bit for the sake of clarity).
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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RE: victory point for killed HS

Post by Peter Fisla »

OK, I will add this into the future update, not for UPDATE2 as it's too late for that.
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UP844
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RE: victory point for killed HS

Post by UP844 »

Thanks again Peter! [&o]
(and again... and again...)
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
Gerry4321
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RE: victory point for killed HS

Post by Gerry4321 »

ORIGINAL: Peter Fisla

OK, I will add this into the future update, not for UPDATE2 as it's too late for that.

Thanks very much Peter.
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UP844
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RE: victory point for killed HS

Post by UP844 »

I just finished a game of "Last stand in Tretten", playing the German Side, and I think it makes a perfect example of the need to award VPs for Casualty Reduction.

In the scenario there are 5 VP hexes (worth 2 VP each). Squads are worth 2 VP, HS and Leaders 1 VP. A German Major Victory requires 25+ VP.

At the end of the German Turn #5 the Germans have completely wiped out the English force (4 leaders + 10 squads) and taken all VP Hexes: they achieved a Major Victory, but by a very slight margin (27 VP = 10 VP for VP hexes, 6 VP for 3 squads, 7 VP for 7 HS and 4 VP for 4 Leaders). If the three squads were eliminated through Casualty Reduction, the Germans would only have got 24 VP, even though the casualties inflicted would have been the same (10 squads eliminated).

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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