Sea Cat Mod 1 not firing

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U6443
Posts: 30
Joined: Fri Jul 02, 2004 5:24 pm

Sea Cat Mod 1 not firing

Post by U6443 »

Hi

Sea Cat Mod 1 is not firing. It says "target altitude (6199ft) is higher an weapons ceiling"

But Target altitude is 350ft.... So it seems that this is a nasty bug...

see savefile

Thank's

Andy
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.Sirius
Posts: 712
Joined: Fri Jan 18, 2013 7:21 pm
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RE: Sea Cat Mod 1 not firing

Post by .Sirius »

Hi thanks,
which DB are you using and what platform also, any game saves would be helpful too :)
Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
U6443
Posts: 30
Joined: Fri Jul 02, 2004 5:24 pm

RE: Sea Cat Mod 1 not firing

Post by U6443 »

HI
Savefile is attached on first post. Newest version of both database and DB Is is nothern inferno campaign

Andy
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.Sirius
Posts: 712
Joined: Fri Jan 18, 2013 7:21 pm
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RE: Sea Cat Mod 1 not firing

Post by .Sirius »

Hi thanks will look into it tonight
ORIGINAL: U6443

HI
Savefile is attached on first post. Newest version of both database and DB Is is nothern inferno campaign

Andy
Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
User avatar
.Sirius
Posts: 712
Joined: Fri Jan 18, 2013 7:21 pm
Contact:

RE: Sea Cat Mod 1 not firing

Post by .Sirius »

Further to my last before I see it, what target was it supposed to be firing at and from what platform etc

Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
U6443
Posts: 30
Joined: Fri Jul 02, 2004 5:24 pm

RE: Sea Cat Mod 1 not firing

Post by U6443 »

HNLMS Van Nes should fire Sea Cat Mod 1 to Vampires 22 (or all the other vampires=guided weapons, speed 600kts, altitude 350ft)
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