After a very play-intensive beta-test phase I look currently after the takeover of my Battlefield Europe Mod in the newest and up to now best game engine of Strategic Command. I lay my attention by the majority on the units and their representation and behavior in the game. The conversions which are necessary for the change of the modified OOB and new developments in the area of the unit graphics are rather time consuming. But I hope that in the result the good experiences from the predecessor's versions for Strategic Command 2 can be reached and be further developed. I would like to give you a small view of my work for the campaign "1939 Battlefield Europe - Elite Forces".
The scale
It is furthermore my aim to preserve the game feeling and the excellent balance of the original version. In addition, I would like to raise the number and range of the used units discreetly. Also a few smaller changes concerning their strategical-tactical possibilities should be developed. For this purpose I would like to maintain the basic gradation of the original version. Now this serves as a basis of a new unit structure and their optical presentation. The infantry armies and tank armies form furthermore the core units and the spearhead of the modified OOB. Only these large formations receive an ability to double attack. While the original game falls back on the corps level to represent a front unit of the second order, I will restructure this unit category by the majority on the division level (in the simplistic relation of 1 Army=2 Corps=4 Divisions). This kind of restructuring makes it possible to insert various up to now not considered military formations into the game.
In the forums it was discussed several times the sense of a representation of divisions in a strategy game of the current scale. Who knows a little about military organizations might well be able to understand that the deployment of divisions does not represent the "gamey" part of the present OOB, but the representation of corps and armies as operational units. A division is the smallest still independently operating large military formation. Corps and armies are pure organization units. In absence of unit stacking or (for this game rather suitable) corps/army container units, whose fight values arises from the cross section of the freely attached divisions, the deployment of operational armies is compelling inevitably not to overload the map with a flood of independent units.
