Reality check

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

Reality check

Post by Philippeatbay »

I haven't played for a while and in coming back after a hiatus I'm surprised by what I do, don't, and only think I remember.

What's currently driving me nuts is that in the back of my mind I keep thinking that there is a reason why you only want to launch attacks using units from a single army or panzergroup.

I think I may be remembering the echo of a rule from other games (e.g. the division co-ordination bonus in DC 1 and DC 2).

I've gone over what I thought were the relevant parts of the manual and the manual errata several times, but for the life of me can't find anything about this.

I guess what's bothering me is that I have trouble with the notion that a multi-divisional attack with all the units reporting to the same army heaquarters should be as easy to co-ordinate as a multi-divisional attack with units reporting to different army headquarters.

The most extreme case I've seen of this involved an attack on a unit on the border of two army groups, where I was able to pull in a division from another army group to trigger the concentric bonus. So I was not only getting two army headquarters to co-operate, but two army group head quarters to co-operate as well.

Shouldn't there be some kind of penalty for using divisions with different colored stripes in an attack?

Or is there already one built in and I've forgotten where to look?

[On a side note, I'm also having trouble convincing myself that the HQ combat modifiers actually do anything other than change a couple of numbers in the unit details -- are we sure those modifiers really have an effect on combat?]

rocketman71
Posts: 489
Joined: Tue Feb 20, 2007 8:43 pm

RE: Reality check

Post by rocketman71 »

AFAIK there is a penalty for involving divisions from different armies in an attack, but I can't say how big that penalty is. I don't think it is stated in the manual.
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Franciscus
Posts: 830
Joined: Wed Dec 22, 2010 4:29 pm
Location: Portugal

RE: Reality check

Post by Franciscus »

Yes, page 124 of the manual, regarding bonuses from concentric attacks:
"Concentric bonuses are halved when units from different HQ's are involved"

I am not sure if there are any penalties or not if units from different armies attack from the same hex, though
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ChuckBerger
Posts: 279
Joined: Wed Aug 09, 2006 11:11 pm

RE: Reality check

Post by ChuckBerger »

The penalty is easy enough to verify. Set up an attack with, say, 3 units from a given army attacking from 3 different hexes. Now add in a unit from a different army, but also in one of the 3 attacking hexes. You'll see the concentric attack percentage bonus immediately drop in half.

There wouldn't appear to be any penalty for 2 divisions from different armies attacking from the same hex, if that is the only hex attacking, since in that case there is no concentric attack bonus. A very minor flaw, perhaps - but that is likely to be a pretty rare case.

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