Map Graphics Modification Request

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

Map Graphics Modification Request

Post by US87891 »

Have a request. Could you mapmakers (Chemkid and MakeeLearn) shift the New Georgia Islands down and to the left just a few pixels?

Reason is Babes is adding Seghe Point and Rendova bases and it looks a bit goofy to have Rendova base just sitting in the middle of the water. Our pwhexe file has an island there (so that part is ok) but it would be nice to have it mirrored in graphics.

This is how we jiggered up the regular map. Thought you all would like to know so you can do something similar. Doing this does not affect any of the stock games; Munda is still Munda. So the graphics can be modified for both stock and extended maps with no issues.

Matt

Image

PS. You can get rid of the reef on the hex edge west of Kolombangara. There was (is) nothing west of K except Ranongga and Ghizo Islands, both surrounded by wide, deep water, straights. It is open, deep, water all the way to Rendova and beyond.
Attachments
Munda.jpg
Munda.jpg (87.61 KiB) Viewed 369 times
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Map Graphics Modification Request

Post by US87891 »

Ok, so it still looks goofy with the reef there. Here is a little better presentation with Ranongga and Ghizo Islands in place of the reef thing.


Image
Attachments
Munda.jpg
Munda.jpg (87.04 KiB) Viewed 368 times
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: Map Graphics Modification Request

Post by chemkid »

.
User avatar
MakeeLearn
Posts: 4274
Joined: Sun Sep 11, 2016 1:01 pm

RE: Map Graphics Modification Request

Post by MakeeLearn »

You can get rid of the reef on the hex edge west of Kolombangara. There was (is) nothing west of K except Ranongga and Ghizo Islands, both surrounded by wide, deep water, straights. It is open, deep, water all the way to Rendova and beyond.

Is this for stock and extended maps running a Babes scenario only?

For stock map, stock scenario ?






US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Map Graphics Modification Request

Post by US87891 »

If you move the New Georgias as indicated, it makes sense to do the same graphics for all maps (stock and extended). It maintains consistency, and does not affect anything. Map graphics are just visual background. Stock games will have the “reef” hex edge defined in the stock pwhexe file. They will play the same regardless of the graphics. If you want to move the reef, too, that’s fine. Just trying to save you some hassle and keep things from looking goofy.

Matt
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: Map Graphics Modification Request

Post by chemkid »

.
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Map Graphics Modification Request

Post by PaxMondo »

Matt,

Can you post the pwhex files that match up for these maps?
Pax
US87891
Posts: 422
Joined: Sun Jan 02, 2011 1:31 pm

RE: Map Graphics Modification Request

Post by US87891 »

Chemkid - Thank you very much.
 
Paxmundo - Yes. It will go up with the Babes update.
User avatar
PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Map Graphics Modification Request

Post by PaxMondo »

Great, thanks very much.
Pax
Post Reply

Return to “Scenario Design and Modding”