AI vs multiple level HQ

The Community Project is a free wargame construction set to existing owners of DC: Barbarossa

Moderators: Vic, lancer

Post Reply
User avatar
nikdav
Posts: 1382
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

AI vs multiple level HQ

Post by nikdav »

I think it is impossible to use more than 2 level HQ, using Armygroup/Army/corp HQ the AI spread all the HQ on the map.
Now I understand why there aren't corps in DC Barbarossa.
It is any way to reduce or mod the HQ power range ?



Image
Attachments
kievhqrange.jpg
kievhqrange.jpg (261.67 KiB) Viewed 263 times

User avatar
Vic
Posts: 9766
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: AI vs multiple level HQ

Post by Vic »

Using the simple and intermediate editors: no.

However i'll add it to the to-do list for the next version.

Thanks for sharing your wishes.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
nikdav
Posts: 1382
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

RE: AI vs multiple level HQ

Post by nikdav »

Thanks for your support Vic !

User avatar
Vic
Posts: 9766
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: AI vs multiple level HQ

Post by Vic »

Uploaded v91b!

Implemented your request.

GL with your scenario. It already looks interesting!

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
nikdav
Posts: 1382
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

RE: AI vs multiple level HQ

Post by nikdav »

Wow ! very fast support !

Post Reply

Return to “Scenario Design with the Community Project”