Future plans for Sanctus Reach

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AlbertoC
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Joined: Wed Mar 09, 2016 7:59 am

Future plans for Sanctus Reach

Post by AlbertoC »

Sanctus Reach released less than two weeks ago and it has been extremely well received. We’re really glad we received such a marvelous reception and we’re grateful for all the support the fans are showing.

When we started development, we knew this would be an ambitious project. We worked very hard to reach our goals: to capture the true Warhammer 40,000 tabletop fans interest with a turn-based game that would catch their imagination. We humbly think that Sanctus Reach was a really good first step in that direction.

We have many plans to improve upon this foundation and though we can’t reveal many details yet (we will soon!), for now let’s focus on what is directly ahead of us.

What are we currently working on? Besides the obvious bug fixing and balancing, we’re focusing on a number of areas.


Force Selection – our goal is to improve the usability of this screen to make it easier to navigate
Unit Carry over – we’d like to give more control over what units the player can bring to battle
Pre-Battle Flow – we want to improve the flow and reduce the number of screens the player has to go through to start a battle
Map Generator – we want to improve the variety of victory conditions and force compositions in random maps to make them more interesting
Level Up – we aim at giving the player more control over the skills their units receive when they level up
Difficulty Levels – introducing different difficulty levels
More Story – we will give a bit more background story to players as they play through the campaigns
Unit Introductions – similar to above but introducing the player to the units somehow so we can explain their strengths and weaknesses for both player and enemy units
Morale System – we’re looking forward to bringing improvements to this
Melee system – as above
AI Improvements – we will always improve the AI!


These are the current plans: they are sizeable changes and we don’t know when we’ll manage to implement all of them, but we’ll do our best.

The changes we are working on will specifically target those issues raised by you, the players. We are always listening to all kinds of feedback and always reading the forum, and your feedback, suggestions and criticism have been extremely useful! We have a lot on the table right now and we can promise well-rounded improvements to make Sanctus Reach better and better.

That isn’t all, of course. We have ambitious plans for the future and for new content.

Stay tuned for further news – we’ve only just begun.
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wings7
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RE: Future plans for Sanctus Reach

Post by wings7 »

Awesome! [:)] Here is a great review...
http://www.awargamersneedfulthings.co.u ... h.html?m=1
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Future plans for Sanctus Reach

Post by balto »

Yessssssssssssssss.
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heyhellowhatsnew
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Joined: Wed Apr 18, 2012 10:32 pm
Location: New York

RE: Future plans for Sanctus Reach

Post by heyhellowhatsnew »

Yay! Proof to put more games on Steam. Pleaaaaaaaaaaaaseeee [&o]
OldBlackNerd.com Grognard Gaming, Gaming videos and Current Events
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schascha
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RE: Future plans for Sanctus Reach

Post by schascha »

I'm waiting for a real hotseat. I'would buy this game to play with my son.
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DonCzirr
Posts: 464
Joined: Fri Oct 03, 2014 1:55 am

RE: Future plans for Sanctus Reach

Post by DonCzirr »

+1 on Hotseat for all Fathers and Sons !
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: Future plans for Sanctus Reach

Post by PipFromSlitherine »

You can currently play hotseat, via the MP system. The turnaround is pretty quick, and you would need some kind of intermission screen anyway.

Offline hotseat is on our list though.

Cheers

Pip
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balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Future plans for Sanctus Reach

Post by balto »

This game is sucking the life out of me, like XCOM and XCOM 2 did. Luv this.
Ranger33
Posts: 555
Joined: Sat Aug 11, 2012 8:19 pm

RE: Future plans for Sanctus Reach

Post by Ranger33 »

Good list. Get all of that stuff fleshed out and polished a bit more, then you can just start churning out new content!
Benjamin123
Posts: 2
Joined: Fri Feb 03, 2017 12:52 pm

RE: Future plans for Sanctus Reach

Post by Benjamin123 »

Thank you, I think that this rewiev is not bad [:)][8D]
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