Decisive Campaigns: Barbarossa has been updated to 1.04!

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Decisive Campaigns: Barbarossa has been updated to 1.04!

Post by Daniele »

Hi all!

Decisive Campaigns: Barbarossa has been updated to 1.04!

You can download the update from here or here

Please, check out the changelog below:

1.04 Patch notes

- Added the option to view combat results textual instead of graphical (E)

- Fixed the hex graphic swamp - woods transitions

- A bug with the Free SetUp option that allows the German Player a lot more latitude than was intended is fixed.

- Corrected German spelling for all SS Officer Titles

- A few minor spelling corrections for Hugo's War Diary.

- A tool tip added to the Soviet Intel report to avoid confusion as to what it's referring to.

- Tambov and Stalingrad are no longer possible FSB locations which should resolve a couple of issues with AGS and relocating FSB's.

- A bug in the big ball of code that determines Victory conditions where, under certain circumstances, a German Decisive Victory is downgraded to a Draw, Advantage Germany. I suspect that this has been the underlying issue of a few previous forum posts that I attributed to a combination of easy game settings. Fixed.

- Fatigue. It turns out that, while fatigue is only accumulated while slow Divisions are set to a Blitzkrieg posture (correct), it also only applies while in the Blitzkrieg posture (incorrect). If you switch to Sustained Offensive or Defensive postures your slouching, weary, soldaten suddenly spark up and look a lot more alert than they should. Fixed.


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