As my squads have a range of 2 hexes, exchanging fire with the longer-ranged German infantry would be suicide, so I'll meet the German at close range (1-hex) in the woods (red crosshairs), hit them first and hit them hard. I plan to inflict some casualties firing in the German Movement Segment and then, being adjacent, to add others through Final Fire in the Russian Defensive Fire Segment. The two groups in the woods consist of a stack of 2 squads and a * leader and a stack of 3 squads. This should be enough to cripple any German attack (maybe [;)]).
There is a 1-hex gap in the center, but I should be able to see any Germans moving through it and to redeploy accordingly.
The crews with the MGs set up on the right side of the map, where they should be able to stop any Germans attempting to advance in the open. The MMG will have to fire through the grain hexes, but the ** leader is more than enough to negate their effects.
I will probably lose the southernmost VP hex, but any German entering there would have to endure the adjacent fire from the C* leader and 2 squads and from the LMG. The VP hex value, anyway, is not worth taking fire by Germans in their fire segment.
