How do you create new buttons?

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GaryChildress
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How do you create new buttons?

Post by GaryChildress »

How do you set it up so that a new "random game" button is created on the ATG dash board screen and when it is clicked it will launch a particular random game generation scenario?
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: How do you create new buttons?

Post by GaryChildress »

Also, what do you need to do to have a load option when you launch the game for your mod to be installed?

Thanks.
GaryChildress
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Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: How do you create new buttons?

Post by GaryChildress »

Never mind. I think I figured it out. I was looking within the game file under "Settings" and not in the "mods" folder.
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ernieschwitz
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RE: How do you create new buttons?

Post by ernieschwitz »

Do you mean new buttons (as in they do new stuff) or modifying graphics for existing buttons?

If the latter is the case, I would advice you to use the optional graphics mod setting in Setng, and work with them from that directory, rather than modifying the existing buttons, of the original. If you modify the original buttons, without having a new directory where they are located, you will either only be modifying them for yourself (in all games you play), or forcing people to get their buttons overwritten with yours.

Of course there may be a different set of buttons you are talking about than those in the GUI, but I know little about those, never having made a random game mod.
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GaryChildress
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RE: How do you create new buttons?

Post by GaryChildress »

Sorry. Wasn't sure how to describe them. But this is what I mean:

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GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: How do you create new buttons?

Post by GaryChildress »

I was going to give users an option like this when they start their game:



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