To recreate the first problem, move the German 2-5 Mot near Kiel north to overrun the Danish ships. I doubt the detail matters but, one CP is captured and the other CP and 2 CAs get rebased. The three ships rebase one-by-one and the Germans flip the 3-5 FTR and miss all three interceptions. The problem seems to be triggered by the Peder Skram. A message comes up on the Allied computer that the Peder Skram has nowhere to rebase to and will be destroyed. This is wrong since its range is doubled and it can reach many ports in the UK. Despite the message the Peder Skram can be placed in Scapa Flow or other ports. After that the Germans try to move the 6-4 MTN north of Kiel to Copenhagen. Normally it can be selected from the fly-out but not now. Using 'Next Unit" to get it in hand and hovering over the first hex across the Danish border it shows an 'X' instead of the target symbol and the Main Form has a message about insufficient movement to enter the hex, hit escape. After escape is hit the 6-4 MTN simply disappears from the German screen.
Here is the German screen at this point. The 2 units in the hex north of Kiel are the 1-4 Div and an ATR. That hex should show 3 units as that is where the 6-4 MTN started. The Russian computer still shows the 6-4 MTN as will be seen later when the screen shot from Don is posted.




