two 2second army hq

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pierreoza
Posts: 192
Joined: Mon Nov 14, 2011 4:37 pm

two 2second army hq

Post by pierreoza »

look the screen !

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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi,

That's interesting. I recently fixed a bug with 2A and it's possible something else broke as result.

Some more info would be useful.

If you click on the 'Briefings' tab and select the 'Config' option (far right) you can scroll down and find the 'Scenario Version'. Should be a number like 25.

Also could you let me know what messages, if any, the AGC daily log has that refers to 2A.

Thanks,
Cameron
pierreoza
Posts: 192
Joined: Mon Nov 14, 2011 4:37 pm

RE: two 2second army hq

Post by pierreoza »

Hi,

The scen is 26 with the patch 1.05.

I believe that the 2A hq appeared several turns before on the map without action card: the 2A was without hq.

Then the action card for 2A was available then i playet it => an another 2A hq appeared.

Thx
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi pierreoza,

That should help me narrow it down. Some bugs are tricky.

Leave it with me.

Cheers,
Cameron
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: two 2second army hq

Post by oldspec4 »

Has this been fixed?

I have the same issue running 1.05...and seem to be losing beaucoup PPs because the game continues to show the units as being out of Theatre (Center). Both of the 2nd Army Headquarters are shown as being under Center and well within the Theatre boundaries.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi oldspec,

Nope. Had a look at it and couldn't find the problem. If you had a save game of the turn the extra 2A appeared it would be greatly appreciated.

Cheers,
Cameron
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: two 2second army hq

Post by oldspec4 »

ok..thanks for the reply.

Sorry but I do not have a save file. I actually re-installed the game and reverted back to version 1.04.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi oldspec,

I made the game with the engine licensed from Vic (he also did the AI). Because of this I don't have access to the source code, only the scripted language which sits on top which has minimal debugging tools and for tricky bugs like this one I really need a working instance of the bug in action in order to pin point it.

I've tried replicating it but can't so I suspect it's a result of an unusual combination of circumstances. Hopefully it'll pop-up again and somebody will provide a save game.

Cheers,
Cameron
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi,

With some help from Vic this bug has been found and squashed.

It should be included in the forthcoming patch.

Cheers,
Cameron
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: two 2second army hq

Post by oldspec4 »

Thank you sir..
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Vic
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RE: two 2second army hq

Post by Vic »

Send the new version over to Matrix. We should have a public beta soon. If all goes well it will be upgraded to new gold version after. Thanks for helping find this issue!
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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nikdav
Posts: 1318
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Location: Italy

RE: two 2second army hq

Post by nikdav »

For the first time i have also two Second Army HQ. (ver.1.05)
Starting turn 9 as German, i had a penalty " 3 div. out border " i find the AI placed 2Army HQ + 3 divisions at KAUNAS.


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nikdav
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RE: two 2second army hq

Post by nikdav »

I find i had the card for placing the 2Army HQ, and so i place the HQ to VILNIUS,
and now i had two 2Army HQ




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lancer
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RE: two 2second army hq

Post by lancer »

Hi Nikdav,

Yep, that's the bug. It's been fixed but the patch is still waiting on Matrix to deploy.

Did you play the 'Evacuate HQ' card earlier?

Cheers,
Cameron
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nikdav
Posts: 1318
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RE: two 2second army hq

Post by nikdav »

Hi Cameron,
I never see the card "Evacuate HQ" , till now i ever play the 2Army card also after several turns, this is the first time the AI deploy the 2Army the same time i had the relative card.
My 2Army had no control on any divisions, all deployed divisions are under AI 2Army control.


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nikdav
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RE: two 2second army hq

Post by nikdav »

There is a way (mod save game ?)to delete the doubled 2Army ?



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nikdav
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RE: two 2second army hq

Post by nikdav »

The 2Army (green) that i deploy with the card is not in the german OOB.



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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: two 2second army hq

Post by lancer »

Hi Nikdav,

Unfortunately there isn't much that could be done in-game to remove the extra HQ. A restart might be the best option.

If you have a save game of the turn that the incorrect 2nd Army HQ appeared I'd be interested in taking a look.

If you haven't got that I'll still take a look at your most recent turn.

cameron dot tasmania at gmail dot com

Cheers,
Cameron
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nikdav
Posts: 1318
Joined: Sun Mar 09, 2008 10:51 am
Location: Italy

RE: two 2second army hq

Post by nikdav »

Hi Cameron,

I saved the game after using the card to deploy the second 2Army.
I just send you the file, hope is useful

Ciao !
Davide

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