Num.way to small to read on units

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
saber255
Posts: 36
Joined: Fri Jun 27, 2014 1:34 pm

Num.way to small to read on units

Post by saber255 »

This is a very nice game but hard to read anything .Plus the zoom could have been a lot better.I hope the deves are not
done with this game and maybe add something to lighten up the map a bit .sorry but for the money this should have been better
User avatar
Hubert Cater
Posts: 6062
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: Num.way to small to read on units

Post by Hubert Cater »

Hi Saber1,

If you play the game with FoW off does the map seem brighter? I only ask as what you might be seeing is simply the 'shroud' effect which darkens the map due to fog of war, i.e. those areas that are not seen by your units will show a bit darker.

If this is the case, one option we could possibly introduce is to de-activate the shroud effect as a user setting if it peferably brightens up the map for you... although you then lose this bit of visual feedback on the map.
User avatar
sPzAbt653
Posts: 10108
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Num.way to small to read on units

Post by sPzAbt653 »

Also, if you don't mind modding, there is this one:
tm.asp?m=4196526

and another one:
tm.asp?m=4193147
Post Reply

Return to “Strategic Command WWII War in Europe”