Hex side rivers and streams?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
CSO_Talorgan
Posts: 817
Joined: Sat Mar 10, 2007 5:53 pm

Hex side rivers and streams?

Post by CSO_Talorgan »

Do rivers still flow through the middle of hexes, or can they be routed around the edges?
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: Hex side rivers and streams?

Post by Meyer1 »

I'm pretty sure that has not changed from III.
User avatar
r6kunz
Posts: 1106
Joined: Thu Jul 04, 2002 7:30 pm
Location: near Philadelphia

RE: Hex side rivers and streams?

Post by r6kunz »

Hi Ken,
Rivers still run through the hex and not the hex edges.

As you know this has been debated ad nauseam on this and other forums and good arguments can be made for either design. But at this point, it is a mute point, since a change in map design would require a remake of TOAW III scenarios (unless, of course, is was a pure desert scenario).

TOAW III scenarios, original and recently designed, are generally compatible with TOAW IV.

Looking forward you participating in the forum.

Rob Kunz
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
User avatar
CSO_Talorgan
Posts: 817
Joined: Sat Mar 10, 2007 5:53 pm

RE: Hex side rivers and streams?

Post by CSO_Talorgan »

Thank you for your replies
User avatar
Lobster
Posts: 5520
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Hex side rivers and streams?

Post by Lobster »

If river location were changed the code could be split. Since they would be making new code for hexside rivers they could easily leave the old code for rivers running through hexes. They choose not to have rivers on hexsides is all. And even if a new version had rivers on hexsides the old versions could still be used for the old scenarios. Again, they simply choose not to have rivers on hexsides. That's the long and short of it.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
winkr7
Posts: 52
Joined: Fri Jan 09, 2015 4:43 pm

RE: Hex side rivers and streams?

Post by winkr7 »

I think he meant moot point, not mute point.
User avatar
r6kunz
Posts: 1106
Joined: Thu Jul 04, 2002 7:30 pm
Location: near Philadelphia

RE: Hex side rivers and streams?

Post by r6kunz »

ORIGINAL: winkr7

I think he meant moot point, not mute point.
you are quite right, thank you.
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
User avatar
Lobster
Posts: 5520
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Hex side rivers and streams?

Post by Lobster »

ORIGINAL: winkr7

I think he meant moot point, not mute point.

Perhaps both would apply. [:D]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Hex side rivers and streams?

Post by Fred98 »

OK.

Please list the pages in the TOAW 3 manual describing the difference between a river running through a hex and a river running along a hex side.

There ought to be a description in the movement section, the attack section and the defence section of the manual.

Thank you
.


User avatar
Lobster
Posts: 5520
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Hex side rivers and streams?

Post by Lobster »

ORIGINAL: Joe 98

OK.

Please list the pages in the TOAW 3 manual describing the difference between a river running through a hex and a river running along a hex side.

There ought to be a description in the movement section, the attack section and the defence section of the manual.

Thank you


See post #3 in this thread.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
r6kunz
Posts: 1106
Joined: Thu Jul 04, 2002 7:30 pm
Location: near Philadelphia

RE: Hex side rivers and streams?

Post by r6kunz »

ORIGINAL: Joe 98

OK.

Please list the pages in the TOAW 3 manual describing the difference between a river running through a hex and a river running along a hex side.

There ought to be a description in the movement section, the attack section and the defence section of the manual.

Thank you
.


In TOAW 3 e-Manual:
see effects on river running through a hex (of course no reference to a river on a hex side since they do not exist in TOAW)

11.9.4 Movement Cost
13.9.6 Unit Strength in Water Assaults
9.1.3 Weather Effect including Frozen Water.
Cheers
RAK
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
User avatar
Curtis Lemay
Posts: 15047
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Hex side rivers and streams?

Post by Curtis Lemay »

ORIGINAL: Joe 98

OK.

Please list the pages in the TOAW 3 manual describing the difference between a river running through a hex and a river running along a hex side.

There ought to be a description in the movement section, the attack section and the defence section of the manual.

First, TOAW doesn't have hex-side rivers, so there will be nothing about that in the manual. For the effects of River hexes, just search the manual for the word "river".
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The Operational Art of War IV”