Just wanted everybody to know I still find time now and then to go through my to-do and wishlists for ATG.
I have just implemented the basics for a feature that probably will be most interesting for human - human PBEM games, namely the power to route how your supply crosses the oceans.
This will allow you to have some more chance to get your supplies through when your opponent has naval supriority and creates a guessing game of rabbits and foxes how the supplies will flow, or can be intercepted.
Instead of going for a very complicated system where you could set the supply between each possible HQ in the chain by waypoints I have chosen to allow the player to just block certain ports or sea hexes from being used in naval supply/transfer/strategic transfer.
Coming up in the next public beta.
Best wishes,
Vic



