Testing Andy's Scenario 033 Japanese AI

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Timotheus
Posts: 495
Joined: Fri Dec 13, 2013 11:13 am

Testing Andy's Scenario 033 Japanese AI

Post by Timotheus »

So I noticed that Andy did some work... OK, a lot of work. I didn't feel up to ironman difficulty and the latest scenario from Andy with his improved script seemed to be historical AI Japan with the player guiding the Allies.

This.... this is great fun... and since Andy requested feedback here it comes.

Notice - obvious SPOILERS so if you want to be surprised don't watch these.

At the point of this report on Andy's AI behaviours, it's quirks, what it does well and what it does badly, it is May 25 1942.

I made some suggestions on how to improve Japanese AI in the script - but, since I am a beginner, take it with a grain of salt - also, I do not know if some of my suggestions are even possible in this game engine.

Andy AI Scenario 033

Coral Sea Carrier Battle

So anyway, that is my feedback to Andy (and others?) about the improved historical Japanese AI, scenario 033 which you can download from this forum.
Thumbs up (mostly). Game engine seems to not handle massive land war, though.
NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl
Timotheus
Posts: 495
Joined: Fri Dec 13, 2013 11:13 am

RE: Testing Andy's Scenario 033 Japanese AI

Post by Timotheus »

Not sure if this should be in the AAR section, as this is not really an AAR....
NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl
Post Reply

Return to “After Action Reports”