Air-Ground attacks

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Majick
Posts: 182
Joined: Thu Jan 07, 2010 3:25 pm

Air-Ground attacks

Post by Majick »

Hi All,

The last couple of scenarios I've played I've noticed that despite fiddling around with doctrines etc my air forces are never carrying out ground attacks.

All I see are interdiction and city bombing. Does anyonme have any idea why this would be happening?

Cheers

Jon
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Devonport
Posts: 167
Joined: Thu Apr 01, 2010 5:25 pm

RE: Air-Ground attacks

Post by Devonport »

What sort of attacks are you wanting to do? If it is unit attack then you can select that as a target priority rather than interdiction. A bit more information about what you are doing will help.
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coolts
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RE: Air-Ground attacks

Post by coolts »

I find that "auto" setting on squadron selection leaves you at the mercy of your doctrine "days.." setting as to whether squadrons are free. Choose squadrons manually to see if that helps. Also AD's are processed sequentially. If using "auto", is your "unit attack" AD at the bottom of the orders list?
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
Majick
Posts: 182
Joined: Thu Jan 07, 2010 3:25 pm

RE: Air-Ground attacks

Post by Majick »

ORIGINAL: Devonport

What sort of attacks are you wanting to do? If it is unit attack then you can select that as a target priority rather than interdiction. A bit more information about what you are doing will help.

Hi Devonport. As allies I had Cherourg isolated and surrounded and wanted to take it quickly to liberate the port asap. So I plotted a 0 hex ground attack with auto air allocation from 9th US air force. All I saw were interdictions and city attacks (on the port for gawds sake).

Actually that begs another question. I might want to be attacking ports as a general doctrine but want to spare a specific port as I have plans to use it. Is there a way to do this?
Majick
Posts: 182
Joined: Thu Jan 07, 2010 3:25 pm

RE: Air-Ground attacks

Post by Majick »

ORIGINAL: coolts

I find that "auto" setting on squadron selection leaves you at the mercy of your doctrine "days.." setting as to whether squadrons are free. Choose squadrons manually to see if that helps. Also AD's are processed sequentially. If using "auto", is your "unit attack" AD at the bottom of the orders list?

Thanks Coolts, that's interesting, I'll give it a try. However it does seem a bit weird to me that having several air forces with ground attack orders over the whole of Normandy not one attack is carried out directly on enemy units. All I'm seeing are city bombing, recon and interdiction. My doctrines are set at 'high' for unit targets...
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Devonport
Posts: 167
Joined: Thu Apr 01, 2010 5:25 pm

RE: Air-Ground attacks

Post by Devonport »

I wouldn't use auto allocation if I have a particular target I want to make sure is attacked. I would set up an air directive with dedicated planes. Having said that, in my experience it is difficult to do much damage to well dug-in units. Same as in reality in Normandy. Not sure about Cherbourg, but I often take a lot of damage when trying to do the same at Messina - which has particularly nasty AA.

You can spare attacking a particular port by simply making sure that you set your hex radius to avoid it. But I think that when your land units capture it, damage automatically happens anyway. So unless it is level 1 or 2 where your naval task forces can repair it in one turn you have to set it to priority repair and station some engineers there and wait till it repairs.
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