Someone remind me how this goes PBEM

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Post Reply
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

Someone remind me how this goes PBEM

Post by jjdenver »

Hi,

Is the turn passed back and forth or is it played realtime and both have to be online and active?

Thanks
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
brian brian
Posts: 3191
Joined: Wed Nov 16, 2005 6:39 pm

RE: Someone remind me how this goes PBEM

Post by brian brian »

Kind of both, really.

There are a lot of points in a "phasing" player's turn where the "non-phasing" player has to make a decision - mostly intercepting naval or air activity by the phasing player, but also during land combat and even sometimes with some of the political rules.

So the best way to go is to pass the game data to the other player at certain points, such as after land movement. Then during land combat, it is best if both players can be in communication in real-time for the needed decisions such as aircraft activity or choice of land combat table, partial losses in a stack, etc.

Though NetPlay is still a work in progress, the game is actually highly playable by real human opponents in "solitaire" mode where the non-phasing player sends their decision to the phasing player via email, text message, chat room, Skype, or even a good old-fashioned phone call, and the phasing player enters the decision on the non-phasing player's behalf.

You could play purely by email, but that would be a whole lot slower than just arranging some real-time communication at certain points.
User avatar
AllenK
Posts: 7267
Joined: Mon Feb 17, 2014 1:17 pm
Location: England

RE: Someone remind me how this goes PBEM

Post by AllenK »

I suggest you look at the various 2 player and 4 player AAR's Mayhemizer, Waspite1, Orm and myself have benn involved with.

They are played in solitaire mode. The game is 'driven' (all decisions input) by the active (phasing) side. We use the game AAR to manage the interactions needed with the non-phasing side. We do this through the posting of the relevant screen-shots. All players also have a copy of the game save from the start of the impulse.

For the Axis, generally the Italy/Japan player stats the impulse as they tend to have naval moves to do and the file is passed to the German player at the land move stage once Jap/It have done theirs (Germany sends instructions for the naval and air phases if needed). For the Allies, the CW/US player starts the phase, then hands the file over to USSR once their land moves are done.

At the end of the impulse everyone gets a copy.

For the end of turn phases, CW/US drives it and everyone else sends instructions.

It's worked pretty well so far and if both sides are on-line and actively checking for updates the delay is pretty minimal.
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Someone remind me how this goes PBEM

Post by jjdenver »

Thanks. I see there is a beta download available - are PBEM games being played with this beta or with the main version?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Mayhemizer_slith
Posts: 9590
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

RE: Someone remind me how this goes PBEM

Post by Mayhemizer_slith »

We play using latest beta version.
If your attack is going really well, it's an ambush.

-Murphy's war law
Post Reply

Return to “World in Flames”