
I have been using mouse-over to see the stack numbers in hexes where units are showing, but stack numbers now also work in apparently empty hexes, AFAIK this was not in v3.04, but now works, with, or without, unit counters in v3.05.
I know BERNADOTTE and LANNES are somewhere in the image area and the mouse-over/stack number reveals a concentration of 7 units in the hexes around AMBERG and one unit near REGENSBERG. This doesn't show which corps, which units, or even exactly how many, the stack number is often showing one more in the hex than the counters indicate, but this may be a commander counter.
I had not seen this before because I had not been looking and I don't know if it is WAD, but it does supply more intelligence on enemy dispositions.
Should I know this, or is it an unfair advantage, does the AI have this information ?
I am thinking that this feature has some use, as it gives an additional mid-level of intelligence, you see some units are there, but not which units and not which corps. However, by the time the game has progressed you know what units you are up against, in the example I posted, I know this must BERNADOTTE and LANNES.
I would propose that the 'stack number' feature should have an on/off hotkey, so that the player can choose. With v3.05 now able to shuffle through stacks, the 'stack number' feature is no longer essential, but still useful when first starting out and getting used to the game system.
There would have to be an indicator, or block, to stop this additional stack informantion being used as a 'cheat' in PBEM, unless both players have agreed to use it.
If left as is, with a hot key control, it would add another level of choice on how deep you want the FOW to be and I am always in favour of choice.

