Amphibious Landings

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Cfant
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Joined: Sun Dec 12, 2010 10:16 am

Amphibious Landings

Post by Cfant »

Hi!

I read the manual-thread. Units failing an amphibious landing are still reembarked. Ok. Has anything changed regarding amphibious landings? They were a pain in the... in TOAW III. Highly depended on luck, and even with week-long-turns they just tried one time to get on land and then waited to be killed on their transports... [:'(]

Has there anything improved? E.g. they can attack again or the tansports may be moved away again?
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larryfulkerson
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RE: Amphibious Landings

Post by larryfulkerson »

...with week-long-turns they just tried one time to get on land and then waited to be killed on their transports....
Great point. Thanks for posting it.
Bringing Catch-22 To Life in the Mexico Desert
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