3R

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sPzAbt653
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3R

Post by sPzAbt653 »

Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=
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Redmarkus5
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RE: 3R

Post by Redmarkus5 »

ORIGINAL: sPzAbt653

Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=

Thanks!

Reading the install txt file, where does the equipment file go?
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RE: 3R

Post by Oberst_Klink »

ORIGINAL: redmarkus4

ORIGINAL: sPzAbt653

Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=

Thanks!

Reading the install txt file, where does the equipment file go?
.EQP always goes into the specific scenario folder in graphics override.

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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

I made the Install Instructions so that they cover everything I could think of, and so that they would hopefully apply to any scenario. This means it includes more instruction than usually needed, but it also means that we don't have to type up new instructions for every scenario, and also that any scenario designer can use them for inclusion with their scenario.

For the .eqp file, I thought that the part below would cover it. Please let me know if it is unclear. Thanks!

If the zipped file contains files in addition to the scenario and text files, go to 'The Operational Art of War IV' directory and open the 'Graphics Override' folder. Create a new folder called 'Name of Scenario' [must read EXACTLY as the Scenario Name]. Place the additional files into the folder you just created.
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budd
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RE: 3R

Post by budd »

I get a "your using the wrong equipment file" message at start. Put the scenario file in a usermade scenario folder I made where the rest of the scenario folders are, then made a 3R folder in graphics override and placed everything else in that folder, including the equipment file. Why the message, seems like i followed the instructions or doesn't the message matter?
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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

Hi Budd, sorry you are having trouble. I do run thru the procedure myself here before I post the zip's, so that I know that it should work elsewhere. Please double check that it looks like this [W7 pictured]:

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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

Forgot to answer your question - it may matter if you get that message, so it is best to not continue until you get it straightened out.
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budd
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RE: 3R

Post by budd »

Thanks, added the dash and Axis to the folder name, worked.
Thanks for putting these up, appreciate it.

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RE: 3R

Post by Crossroads »


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RE: 3R

Post by Silvanski »

Yes, always make sure that the eqp file and folder name EXACTLY match the scenario name... same goes for any title illustration or .doc .pdf file associated with the scenario.
And thanks for uploading your brainchilds here sPzAbt653
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RE: 3R

Post by Rosseau »

Thanks Steve! I couldn't even find this one in the Legacy pack.
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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

ORIGINAL: budd
Thanks, added the dash and Axis to the folder name, worked.
Hint: When you are adding a Graphics Folder, go to the Scenario File first and Copy the Scenario Name, then go to Graphics Override and Create New Folder, then Paste in the Scenario Name to that Folder. This will avoid simple character issues that sometimes avoid our gaze [;)]
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Redmarkus5
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RE: 3R

Post by Redmarkus5 »

I'll be able to figure this out when I have a moment, but I expect a lot of players won't. I wonder if scenarion designers could provide the files already nested in the folder structure needed, along with a simple READ ME?
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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

You think you have a lot to do, imagine what we have to do ! But you are correct, I will fix this zip and re-up it when I get a chance. Thanks!
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RE: 3R

Post by jnpoint »

ORIGINAL: sPzAbt653

Yes, an Avalon Hill Third Reich adaption. You can see the original development thread [from the very inception] here:
tm.asp?m=3017830&mpage=1&key=

Thank you - this looks like fun.
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Redmarkus5
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RE: 3R

Post by Redmarkus5 »

ORIGINAL: sPzAbt653

You think you have a lot to do, imagine what we have to do ! But you are correct, I will fix this zip and re-up it when I get a chance. Thanks!

LOL - I know and I do appreciate it!
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RE: 3R

Post by gbaby »

I usually like the ambiance of turns showing current date, etc. Strange, but this scenario is showing a start date of...

Turn 1, April 1st, 653AD

That just can't be right. The 1st Reich didn't even start till 962AD!

Also, more worrisome is that the game is set to 24 turns only with weekly turns. Something got a little twisted.

Anyway, don't know how the calendar got messed up, but it makes me nervous about the scenario state before investing time into it. Strange.
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sPzAbt653
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RE: 3R

Post by sPzAbt653 »

I've got you covered, I just didn't cover it in the Scenario Briefing [:(]

On turn one you get a note in the News. At the bottom right of the map is a Time Track [remember in the boardgame days we used to have to move a piece ourselves with our own hand in order to keep track of time/turns!!]. When you mouse over the unit in the Time Track, the current Time is seen in the upper right unit box.

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gbaby
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RE: 3R

Post by gbaby »

Okay, thanks for clearing that up for me. So it is a seasonal/bi-seasonal turn, explaining the number of turns? I'll figure it out.

All the graphics and everything else looks fine, so now that you straightened out the different date tracking, I'm off to give a go.

Thanks again.
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RE: 3R

Post by larryfulkerson »

I'm off to give a go.
How about doing an AAR so we can watch your progress?
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