Bridge, Mud & Snow rules?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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AstroCat
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Bridge, Mud & Snow rules?

Post by AstroCat »

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)
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Oberst_Klink
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RE: Bridge, Mud & Snow rules?

Post by Oberst_Klink »

ORIGINAL: AstroCat

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)
Keep them on; remember when roads were parallel to rivers and being treated as bridges? The new rule prevents blowing up whole highways along a river. Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst
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AstroCat
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RE: Bridge, Mud & Snow rules?

Post by AstroCat »

Thanks. Will do!
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RE: Bridge, Mud & Snow rules?

Post by Silvanski »

ORIGINAL: Oberst_Klink
Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst
I was pleased to see my map looking like a soggy blubbery mess. It can also simplify climate related events, less tinkering with supply reduction and/or negative shock during harsh weather
The TOAW Redux Dude
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