Sicily to Brenner Pass

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sPzAbt653
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Sicily to Brenner Pass

Post by sPzAbt653 »

This is a classic scenario by 'Quisling' that got some updates/revisions. There are two versions, the one with the 'A' in the name is for an Allied Human player vs. the Axis computer. The one without the 'A' in the name is for PBEM.

Jump Map:

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New Version Posted Apr. 26, 2018
v3.0 [Human Allied vs. Axis PO] and 1.2 [pbem]
Terrain adjustments to Nice-Genoa area.
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sPzAbt653
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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

The Allied Human vs. Axis computer version.
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sPzAbt653
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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

The PBEM version.
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Silvanski
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RE: Sicily to Brenner Pass

Post by Silvanski »

Nice to see all these scenarios coming out of the woodwork [;)]
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Meyer1
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RE: Sicily to Brenner Pass

Post by Meyer1 »

I remember people whining about no SP content. Geez.


Thanks.
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cantona2
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RE: Sicily to Brenner Pass

Post by cantona2 »

love this scenario. many thanks. a classic
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Telcontar
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RE: Sicily to Brenner Pass

Post by Telcontar »

The game crash when you select air OOB playing with the allies.
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RE: Sicily to Brenner Pass

Post by Oberst_Klink »

ORIGINAL: Telcontar

The game crash when you select air OOB playing with the allies.
Did you update to the latest beta 4.0.1.23?

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Telcontar
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RE: Sicily to Brenner Pass

Post by Telcontar »

Yes, I have the latest beta 4.0.1.23 (now official).

Regards.
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sPzAbt653
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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

I can't reproduce it here [by choosing the View > Air Units from the drop down menu or the Air OOB right side button]. Can you provide more detail as to what you are seeing there ?
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RE: Sicily to Brenner Pass

Post by Telcontar »

The game crashs both ways (Air Units from the drop down menu or the Air OOB right side button); there is a third way (unit formation) that crashs too. Now, I realized that it crashs with all OOB´s within this scenary (not only air).
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RE: Sicily to Brenner Pass

Post by Oberst_Klink »

ORIGINAL: Telcontar

The game crashs both ways (Air Units from the drop down menu or the Air OOB right side button); there is a third way (unit formation) that crashs too. Now, I realized that it crashs with all OOB´s within this scenary (not only air).
Works fine on my side, with the official update and even the previous beta of 4.0.1.23.
And we need the crashlog and the dxdiag file as well. Without knowing your PC specs we are just guessing.

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Telcontar
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RE: Sicily to Brenner Pass

Post by Telcontar »

I found the problem, it is the language, in spanish when I select a OOB the program crashed but if I change to english, the scenary works fine, and if I return to spanish the scenary crashs again.
Many thanks.
olaui13
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RE: Sicily to Brenner Pass

Post by olaui13 »

Thank you very much for scenario [&o]
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sPzAbt653
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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

Newer versions posted [links in posts #2 and #3 above].

At the top of each briefing is the new version number, v2.9 [Human Allied vs. Axis PO] and 1.1 [pbem].

Added rail line from Foggia to Pescara.
Added naval units for Allies.
Corrected what appeared to be an issue with the Exclusion Zone at Anzio.

Thanks to Ian and Larry for their AAR tm.asp?m=4454870
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hingram
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RE: Sicily to Brenner Pass

Post by hingram »

Well done sPzAbt653.

Great. I just took Brenner Pass and now I have to start all over again :)
Hank

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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

We've had reports from someone familiar with the area that this part of the map does not accurately reflect the mountainous terrain located there.

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sPzAbt653
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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

I've checked a couple on-line sources, and unless the area has changed, it does look quite mountain-y. So the map has been adjusted and the scenarios reposted in Posts #2 and #3 above.

The area north and east of Nice, from a Topographic map:

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RE: Sicily to Brenner Pass

Post by sPzAbt653 »

General Patton pointed out that in the PBEM version, the 26.PzD is stuck in Garrison Mode. I couldn't figure out why this is, as in the solo version it is released when Italy surrenders, which seems fair. So I have made the same happen in the PBEM version and reposted it [post #3 above].
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