ORIGINAL: Phoenix100
...how is it different to 'tactical reserve' if the reaction space is only ever one hex? That surely means it can only react to adjacent situations, the same as tactical? When I first saw it I thought it was a way to get units further back from the action into a reserve reactive position - but the one hex only rule confuses me.
Units in tactical Reserve react only if adjacent to the combat hex.
Units in Local Reserve react to combat within the radius of their movement allowance.
I almost never use it, because multiple enemy attacks in different hexes will cause the unit in Local Reserve to move aimlessly around the map like a headless chicken.
Tactical Reserve on the other hand, could be useful in upsetting an enemy's plans for a hex and burn more rounds than he planned for.