AI Not Attacking
AI Not Attacking
I've made lots of scenarios with TOAW III and those that came before. I've never encounter this problem with any other scenario. I'm using the public beta patch.
I made a modern Korea scenario.The DPRK formations have two objective tracks. The first deals only with the DMZ. I've given clear objectives, I gave values to those objectives, formations set to Attack. I've also, gave shock to the ROK forces making them tempting targets. Nothing...only one or two attacks along the DMZ. Then, I used strategic bias to make them Berserk and still nothing. The units have plenty of supply.
Lot's of airfield attacks, the AI loves sending out planes but it will not attack on land.
I made a modern Korea scenario.The DPRK formations have two objective tracks. The first deals only with the DMZ. I've given clear objectives, I gave values to those objectives, formations set to Attack. I've also, gave shock to the ROK forces making them tempting targets. Nothing...only one or two attacks along the DMZ. Then, I used strategic bias to make them Berserk and still nothing. The units have plenty of supply.
Lot's of airfield attacks, the AI loves sending out planes but it will not attack on land.
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
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Oberst_Klink
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- larryfulkerson
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RE: AI Not Attacking
Oberst_Klink is probably asking if you could please attach
your zipped up scenario to your post.
your zipped up scenario to your post.
Bringing Catch-22 To Life in the Mexico Desert
https://www.youtube.com/watch?v=iyPr2n6N0aU
https://www.youtube.com/watch?v=iyPr2n6N0aU
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Oberst_Klink
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Phoenix100
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RE: AI Not Attacking
And? I'm interested. Is there a problem with the AI?
RE: AI Not Attacking
ORIGINAL: Phoenix100
And? I'm interested. Is there a problem with the AI?
I need to do some playtesting. We think the its the fact that the game is set to one day turns. The PO is making only one or two attacks as a result. We think if I change it to one week turns I will see a lot more attacks.
Thing is, I designed everything including reinforcements to one day turns. [:@]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: AI Not Attacking
Is this scenario going to be a what if but by the time it's finished might be actual fact. Fat butt set off another rocket today. All the options stink. Pay me now or pay me later.
RE: AI Not Attacking
OK, problem solved. It was the one day turns. Switching to one week turns, 36 land attacks, the DPRK overran the DMZ. The PO worked exactly as designed.
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: AI Not Attacking
ORIGINAL: demyansk
Is this scenario going to be a what if but by the time it's finished might be actual fact. Fat butt set off another rocket today. All the options stink. Pay me now or pay me later.
Okay, like...what??? [&:]
RE: AI Not Attacking
I don't understand why Turn Interval would have such an effect. Does the computer know ?OK, problem solved. It was the one day turns.
- larryfulkerson
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RE: AI Not Attacking
I heard through the grapevine that it was a disgruntled employee problem on the originalORIGINAL: sPzAbt653I don't understand why Turn Interval would have such an effect. Does the computer know ?OK, problem solved. It was the one day turns.
model of TOAW. As you know the Korea 50-51 is the tutorial scenario and would probably
be used by the most players at least right after game release so this disgrutled employee
put in an easter egg in that he had the game engine look for the scenario name and if it
was Korea 50-51 then he looked to see if nuclear weapons were in use or not and if they
were not then the "ultra slow war" mode kicked in where the number of attacks is limited
and there are theater options to destroy your opponents units and roads were constantly
clogged with refugees and the weather turned "nuclear winter" and then there was the
mud season that lasted like 50 turns. It was impossible to have fun playing it and by the
way if you tried to alter any of this with events or event chains etc. then sometimes
the game would crash. The game would fail, the producers would go broke. He would win.
Nobody knows if it's true or not. Am I the only one that heard this?
Bringing Catch-22 To Life in the Mexico Desert
https://www.youtube.com/watch?v=iyPr2n6N0aU
https://www.youtube.com/watch?v=iyPr2n6N0aU
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Phoenix100
- Posts: 2974
- Joined: Tue Sep 28, 2010 12:26 pm
RE: AI Not Attacking
That's complex humour, Larry. 
- larryfulkerson
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RE: AI Not Attacking
Who said it was humour?
Bringing Catch-22 To Life in the Mexico Desert
https://www.youtube.com/watch?v=iyPr2n6N0aU
https://www.youtube.com/watch?v=iyPr2n6N0aU
RE: AI Not Attacking
ORIGINAL: larryfulkerson
I heard through the grapevine that it was a disgruntled employee problem on the originalORIGINAL: sPzAbt653I don't understand why Turn Interval would have such an effect. Does the computer know ?OK, problem solved. It was the one day turns.
model of TOAW. As you know the Korea 50-51 is the tutorial scenario and would probably
be used by the most players at least right after game release so this disgrutled employee
put in an easter egg in that he had the game engine look for the scenario name and if it
was Korea 50-51 then he looked to see if nuclear weapons were in use or not and if they
were not then the "ultra slow war" mode kicked in where the number of attacks is limited
and there are theater options to destroy your opponents units and roads were constantly
clogged with refugees and the weather turned "nuclear winter" and then there was the
mud season that lasted like 50 turns. It was impossible to have fun playing it and by the
way if you tried to alter any of this with events or event chains etc. then sometimes
the game would crash. The game would fail, the producers would go broke. He would win.
Nobody knows if it's true or not. Am I the only one that heard this?
OK...this got weird. [;)]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
RE: AI Not Attacking
One day turns still does not explain this phenomenon. The AI attack behavior should not be restricted on one day turns. Does not make sense. Move rates might hinder because you might lose too many impulses to become adjacent to enemy, but once there? Hmm...
RE: AI Not Attacking
ORIGINAL: gbaby
One day turns still does not explain this phenomenon. The AI attack behavior should not be restricted on one day turns. Does not make sense. Move rates might hinder because you might lose too many impulses to become adjacent to enemy, but once there? Hmm...
I just don't have an explanation. One day turns only 1-2 attacks, half week turns 3-4 attacks, one week turns 36 attacks DMZ overrun. There are a lot of DPRK Sec units in the rear that the AI likes to move. Could that be eating up impulses?
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
- larryfulkerson
- Posts: 42830
- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
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RE: AI Not Attacking
Post your scenario here and I'll take a look to see if there's a setting
parked too low or something like that. The attrition divider, etc.
parked too low or something like that. The attrition divider, etc.
Bringing Catch-22 To Life in the Mexico Desert
https://www.youtube.com/watch?v=iyPr2n6N0aU
https://www.youtube.com/watch?v=iyPr2n6N0aU



