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Oberst_Klink
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RE: Settings in Scenario Design, what do they do?

Post by Oberst_Klink »

Larry,

see .TXT attached.

The rest is subsequently explained in section 8.5.1. Force Characteristics and
their effects
and following. Example:

Force Pestilence
(0-50%) – This value sets a percentage of equipment
lost to disease by every unit in the Force on every
Turn. Infantry, Horse Transport, and Cavalry
equipment is lost at this rate, while all other types
of equipment are lost at half this rate. Within each
individual location, the losses are multiplied by:
§ Frozen, Not Snowy: 1.1
§ Frozen, Snowy: 1.25
§ Hot, not Mud or Marsh: 1.1
§ Hot, Mud, or Marsh: 1.25
§ Unsupplied: 1.25
§ Seaborne Land Unit: 1.25
These multipliers are cumulative. The worst cases
are Unsupplied Frozen, Snowy, or Unsupplied
Hot Muddy locations, which would make the
multiplier 1.5625. If the overall Force Pestilence
value were set at 3%, losses in the worst-case
situations would actually be 4.69% for Infantry,
Cavalry, and Horse Transport equipment, and
2.34% for all other types of equipment. Half of
Infantry, Cavalry, and Horse Transport equipment
lost by units in Supplied locations are sent to the
Replacement Pool. All non-Infantry, non-Cavalry,
non-Horse Transport equipment lost by units in
Supplied locations is sent to the Replacement Pool
as well. All other Pestilence losses are permanent.
This value should rarely be set above 5%, and in
most cases should be lower. The default is 0%.
This value may be set from the OOB Editor (Edit
> Modify Current Force menu), or by use of the
Force Pestilence (Pestilence 1 or Pestilence 2)
Event effects.

As for the AD and MRPB, see manual and more detailed here -

tm.asp?m=3045873

Klink, Oberst
Attachments
ForceValuesEditor.txt
(6.69 KiB) Downloaded 40 times
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Visit CS Legion on Twitter & Facebook for updates.
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RE: Settings in Scenario Design, what do they do?

Post by Oberst_Klink »

I did ;) It's all in there... I am just good in locating stuff ;)

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
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Oberst_Klink
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RE: Settings in Scenario Design, what do they do?

Post by Oberst_Klink »

ORIGINAL: larrybush

Your most helpful, especially that link to attrition!

Yeah I've read 8.5.1, what's the matter with me! I forgot it was right in front of me, that's what happens when you get old and dim, I guess.

I tend to start in section 16.24 to read about the editor! I won't forget now!

But seriously to do any credible scenario design you must fully understand these items and their values.

I'm not afraid to ask stupid question either, worked on a launch site at VAFB for 25 years, with 400,000 lbs. or more of high explosives, toxic hypergolic propellants, working at heights (120 to 170 foot), with high pressures (6000 PSIG) and high voltages (12,000VAC & down) there was no such thing as a stupid question! One stupid mistake and we all would be memorialized on a bronze plaque somewhere on base! Some real crazy stories I could tell you! All true.
Larry

there are no stupid questions; knock yourself out, eh? E.g. If you need TO&E for IJA units, company, battalion, regiment, well... I got WinSPWW2 (detailed for Coy level TO&E) and WitP AE, which is perfect for your Guadalcanal '42 @1km/hex I take it?

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
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