Victory score

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
bgreen
Posts: 9
Joined: Mon Dec 18, 2017 5:49 pm

Victory score

Post by bgreen »

Hi recently played Road to Leningrad. During each turn the current score was reflected in points associated with losses. As the Germans my score was not increased as I took key victory hexes. Is this normal as I had thought it would take this into account as the game progressed. As it was I was "losing" but got a surprise with a marginal victory at the end!
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: Victory score

Post by nukkxx5058 »

Good point. I had the same remark I think the scoring system is not very well designed. The scoring should reflect the situation as if the game was to end immediately. So if you gain a VP hex at turn 10 over a total of 20 turns for the scenario, you should be temporally awarded the VPs (that you will loose later on if you loose the hex).
No idea why the devs didn't do like this. Because as it is, the victory screen is mostly useless during the course of the game.
I also noticed that there are no VP hexes in the grand campaign. When clicking the button to flag the VPs, no flags appear on the map and the VP screen looks differently.
Am I missing something ?
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: Victory score

Post by No idea »

ORIGINAL: nukkxx

Good point. I had the same remark I think the scoring system is not very well designed. The scoring should reflect the situation as if the game was to end immediately. So if you gain a VP hex at turn 10 over a total of 20 turns for the scenario, you should be temporally awarded the VPs (that you will loose later on if you loose the hex).
No idea why the devs didn't do like this. Because as it is, the victory screen is mostly useless during the course of the game.
I also noticed that there are no VP hexes in the grand campaign. When clicking the button to flag the VPs, no flags appear on the map and the VP screen looks differently.
Am I missing something ?

It depends on what kind of campaing you are aplying but in the "normal" one you get one point per city, 3 per light urban and 5 perheavy urban hex, iirc (and you need either 260 or 290 points, it depends on the campaing, to get an automatic victory as Axis) In other campaings the point count is different.
Post Reply

Return to “Gary Grigsby's War in the East Series”