Ramming Help Needed

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Old_Warrior
Posts: 12
Joined: Thu May 31, 2012 2:45 pm

Ramming Help Needed

Post by Old_Warrior »

In the image the ship with the red dot on it seems impervious to future ramming as it straddles the hex. Whether I try and ram it in hex #1 or #2 I do not seem to be able to do so.

Help please.....

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MareNostrvmRamming.jpg
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Bill Peters
Developer: Battle Academy: Fortress Metz
Scenario Designer: John Tiller Napoleonic series
eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

RE: Ramming Help Needed

Post by eddieballgame »

Looks like you need to free that ship up, if you can. Although it should be captured fairly soon, by the looks. :)
Old_Warrior
Posts: 12
Joined: Thu May 31, 2012 2:45 pm

RE: Ramming Help Needed

Post by Old_Warrior »

With it being stuck in place it should be a "sitting duck" for any future ramming, n'est pas? ;)
Bill Peters
Developer: Battle Academy: Fortress Metz
Scenario Designer: John Tiller Napoleonic series
eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

RE: Ramming Help Needed

Post by eddieballgame »

I am sure it has to do with the game mechanics. The ship you want to ram has to be in a single hex.
Machor
Posts: 5
Joined: Sat Dec 16, 2017 3:19 pm

RE: Ramming Help Needed

Post by Machor »

As Turnopia stated in the "Areas for Improvement" thread:

"2) The next patch will allow attack of static ships trapped between hexagons and grab them from the stern."

I assume he's referring to ramming.
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DerJager
Posts: 56
Joined: Sun Dec 10, 2017 7:45 pm

RE: Ramming Help Needed

Post by DerJager »

Works for me. I agree with Old Warrior. A sitting duck for ramming if there ever was one.
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