Automatic attachment of support units

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
thedoctorking
Posts: 3031
Joined: Sat Apr 29, 2017 12:00 am

Automatic attachment of support units

Post by thedoctorking »

I have never used this option, but am considering it. Some questions:
- Are these moves cost-free in terms of AP?
- Do USSR HQ's create new support units if there are not enough?
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Automatic attachment of support units

Post by Telemecus »

ORIGINAL: thedoctorking
- Are these moves cost-free in terms of AP?

Yes
ORIGINAL: thedoctorking
- Do USSR HQ's create new support units if there are not enough?

No
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
thedoctorking
Posts: 3031
Joined: Sat Apr 29, 2017 12:00 am

RE: Automatic attachment of support units

Post by thedoctorking »

Is it a good idea? I guess I'll find out, I'm trying it in a game, giving a support level of 3 to USSR armies and 1 to corps.
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Automatic attachment of support units

Post by Telemecus »

ORIGINAL: thedoctorking

Is it a good idea? I guess I'll find out, I'm trying it in a game, giving a support level of 3 to USSR armies and 1 to corps.

I would certainly say yes. Usually I use the automatic system to move the SUs up a level each turn to the next level of command - this happens in your logistics phase before your turn so you still have them for your opponents phase but move to a rear area (presumably where the higher command is) which can reduce your supply needs. And then in your turn manually assign them down (for free if in the same chain of command - note there are two methods, push and pull, which have different results). So I have a constant rotation between automatically moving SUs up and manually assigning them down. But for some this is too much micromanagement.

If you use the automatic system to allocate SUs downwards beware it is only really suitable for your most numerous SU - usually artillery. As you only have one level of commitment for all types of SU what works for artillery would not work for tank battalions say and where they end up can be a bit random.
Wargamers Discord https://discord.gg/U6DcDxT
User avatar
thedoctorking
Posts: 3031
Joined: Sat Apr 29, 2017 12:00 am

RE: Automatic attachment of support units

Post by thedoctorking »

So you have your operational commands (USSR armies/corps and GE corps) set to 0 and your mid-level commands (fronts and armies) set to like 9? Then every turn you manually assign the SU's that you think each lower command needs? Or do you set the lower commands to like 2 or something?

Also: air commands. If you set them to 9 do they preferentially draw AA units? It would seem that those are the only type of SU they need.
User avatar
thedoctorking
Posts: 3031
Joined: Sat Apr 29, 2017 12:00 am

RE: Automatic attachment of support units

Post by thedoctorking »

And if a unit is assigned to an HQ manually during a turn, does it function normally in that turn? I ask because when I look at the HQ detail screen, units that have just been assigned have an asterisk next to their names. Leading me to fear that they aren't immediately effective.
User avatar
thedoctorking
Posts: 3031
Joined: Sat Apr 29, 2017 12:00 am

RE: Automatic attachment of support units

Post by thedoctorking »

If you want to assign an SU directly to a combat unit (GE division or SU corps after 1942), does it have to come from its immediate HQ or can it come from higher up? I found this very useful especially for engineer units in urban combat.

And if you have assigned SU directly to a combat unit, will the higher HQ recall these units in the logistics phase if they have a demand? Might be a useful feature if true.
User avatar
Crackaces
Posts: 3858
Joined: Sat Jul 09, 2011 3:39 pm

RE: Automatic attachment of support units

Post by Crackaces »

ORIGINAL: thedoctorking

If you want to assign an SU directly to a combat unit (GE division or SU corps after 1942), does it have to come from its immediate HQ or can it come from higher up? I found this very useful especially for engineer units in urban combat.

And if you have assigned SU directly to a combat unit, will the higher HQ recall these units in the logistics phase if they have a demand? Might be a useful feature if true.

If you want to spent 1 AP you find the SU you want and click on the HQ link as you would reassigning any unit.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: Automatic attachment of support units

Post by Telemecus »

ORIGINAL: thedoctorking
So you have your operational commands (USSR armies/corps and GE corps) set to 0 and your mid-level commands (fronts and armies) set to like 9? Then every turn you manually assign the SU's that you think each lower command needs? Or do you set the lower commands to like 2 or something?

Personally I put ALL commands except the very highest command to 0 - which would mean after 3 turns all SUs (except construction and pioneers) would end up OKH or FHC (the Hungarian and Rumanian HQs under German HQs are more complicated). I do this because usually the highest command is the one I am sure will be on rails to minimise logistics for the SUs. Having lighter intermediate commands means I have less reason not to push them forward to improve their ratings checks by getting rid of range penalties. But also quite important having all SUs centrally pooled in one location is more efficient - I can allocate anyone I want to anywhere for free. The Axis have 3 flamms at the start of 1941 - if they were anywhere other than OKH I could not always guarantee any HQ or unit could assign them, and for free, anytime I wanted. However this is based mostly on my experience of playing Axis - others may have other ideas for Soviet play.
ORIGINAL: thedoctorking
Also: air commands. If you set them to 9 do they preferentially draw AA units? It would seem that those are the only type of SU they need.

Yes they only draw AA - similarly I put them all to zero and manually assign down what I want during my turn. As (perhaps) FliegerKorps no longer participate in supplying their airbases and their ratings are the same whatever the distance, placement of FliegerKorps HQs seems to only matter for where you want the flak (which may be somewhere other than your airbases?)
ORIGINAL: thedoctorking
And if a unit is assigned to an HQ manually during a turn, does it function normally in that turn? I ask because when I look at the HQ detail screen, units that have just been assigned have an asterisk next to their names. Leading me to fear that they aren't immediately effective.

Yes - it functions both before and after an assignment. The asterisk is only there to say you cannot reassign them again that turn.
ORIGINAL: thedoctorking
If you want to assign an SU directly to a combat unit (GE division or SU corps after 1942), does it have to come from its immediate HQ or can it come from higher up?
No it can be assigned from any SU in range or up its chain of command.
ORIGINAL: thedoctorking
And if you have assigned SU directly to a combat unit, will the higher HQ recall these units in the logistics phase if they have a demand? Might be a useful feature if true.
Unfortunately not - to remove from direct assignment you have to do it manually. And it will cost you 1 point - which is not very well documented. As removing from direct assignment to its immediate HQ by pressing the X next to its name costs one point, or just reassigning it to another HQ costs one point, you may prefer to get into the habit of removing direct assignments by reassigning it to your high command say rather than just pressing the x next to its name.



Wargamers Discord https://discord.gg/U6DcDxT
Post Reply

Return to “Gary Grigsby's War in the East Series”