Question on terrain CV modifier

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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xalinas2
Posts: 14
Joined: Sat Dec 31, 2016 10:15 am

Question on terrain CV modifier

Post by xalinas2 »

Hi all,

I have some questions on the terrain CV modifier. In the manual it is stated that "AFV and combat vehicle type ground elements will have their CV (26.1.4) reduced by half when attacking or defending in urban, heavy woods, swamp, broken or mountain hexes. Infantry type ground elements will have their CV doubled when in urban, heavy woods, swamp, broken and mountain hexes."

The following questions now come to my mind:

1. I assume both rules apply for defending (already in such a specific hex) as well as for attacking (such a specified hex) units. correct?

2. I assume the defensive CV displayed on a counter of a unit in such a hex takes this effect already into account, the CV of an attacking unit obviously not. correct?

3. As I understand it, the multiplier is applied not at the unit (division, brigade) level but element by element. For infantry divsions, I guess I can just assume that the net CV effect is close to x2, but what about (German) PDs and MDs? Some of their TOE elements should face a 0.5 multiplier and some of them a x2 multiplier. Are there any rules of thumb for the net effect?

4.In some AAR a couple of weeks ago (can't remember which exactly), I think I read that the same multiplier also applies for Level3 fortifications. Does anyone have a (presumably patch) reference?

Any help is much appreciated, its still an extremely steep learning curve...
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Question on terrain CV modifier

Post by morvael »

1. Yes
2. No, this is applied only during combat. Precisely because it's cannot be applied to attack CV when browsing the map, it's also not applied to defensive CV. This, just like the river effect, means you have to factor in by yourself.
3. This is by element slot, so yes, infantry elements in the same unit may get a bonus while tank elements a penalty.
4. 1.08.00 new feature #40
xalinas2
Posts: 14
Joined: Sat Dec 31, 2016 10:15 am

RE: Question on terrain CV modifier

Post by xalinas2 »

Thanks (once more) for the help, Morvael!
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