Netplay Global War AAR

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Netplay Global War AAR

Post by Centuur »

I and Gerry (gw14) are both beta testers and we've got two games running. One is on hold, due to a problem with the unlimited breakdown option, but the other one is running quite smoothly. Sure, there are a still some problems around, but things are going quite smoothly at the moment.

Since we are making a lot of gamesaves while playing, why not make a AAR out of it. Gerry plays the Allies, so I've got the hammer in my hand in the first part of this war. And Gerry: don't worry! I will not capitulate. Never, ever, so you're in for the long, long run towards Berlin and Tokyo...

This are the optional rules we are using. Some of these I don't like, but others I do like a lot. It's a compromise...



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RE: Netplay Global War AAR

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Unfortunately, I don't have a gamesave from the initial setup, but war starts normally with the totally legal attack of Germany on Poland (they did attack first, didn't they). And they are still occupying land belonging to the fatherland...

At the end of the first turn, which ended at impulse number 17, Axis losses were high (I did roll pretty poor when attacking the Netherlands)...





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RE: Netplay Global War AAR

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Double post.
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RE: Netplay Global War AAR

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During that turn, I conquered Poland, Denmark and The Netherlands. Poland and the Netherlands both exacted quite a toll on the German forces (very bad die rolls on high odds attacks don't help).

The CW decided on aiding the Danes...



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RE: Netplay Global War AAR

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Of course, Mussolini decided that he wants "Mare Nostrum", so he attacks French North Africa. The CW intervenes...





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RE: Netplay Global War AAR

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In Egypt, both sides stare at each other...

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RE: Netplay Global War AAR

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Northern China saw the Japanese pressuring the Chinese during the first turn:

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RE: Netplay Global War AAR

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While in southern China, Yamamoto arrives at the frontlines:

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RE: Netplay Global War AAR

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In the second turn, these are the casualties:



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RE: Netplay Global War AAR

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If you thought that Germany did conquer Belgium this turn, you are wrong. The turn ended, before I could enter Brussels, so that caused an extra US chit drawn for aiding an attacked minor and the Brussels MIL arrived. Well, you can't have everything, can you.

The CW decided to leave Denmark. So at new years eve, which started after impulse number 10, this is the situation in Western Europe:





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RE: Netplay Global War AAR

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Convoy losses by Italy made sure that the Italians in French North Africa got stalled. The first admiral of the war was sacked, when he blamed Il Duce for not having accumulated enough oil...

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RE: Netplay Global War AAR

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In the Horn of Africa, Italian and colonial troops advance:



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RE: Netplay Global War AAR

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While in Northern China, the pressure mounts more and more...

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RE: Netplay Global War AAR

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Especially the Nationalists have taken a lot of losses:



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RE: Netplay Global War AAR

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These are the losses of the J/F 1940 turn:



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RE: Netplay Global War AAR

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During this winter, which lasted until impulse number 19, the phoney war started in Europe, as one can see here at the start of the March-april turn:



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RE: Netplay Global War AAR

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However, the CW decided to conquer Tunisia. Politicians in Paris were insulted when Tunesia wasn't returned back under French rule. Churchill made it clear: there were British and Canadian lives lost there, so the British Empire has the right to occupy this country:



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RE: Netplay Global War AAR

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In Northern China, the People's army is growing...





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RE: Netplay Global War AAR

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And the Japanese are slowly advancing in the South:

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RE: Netplay Global War AAR

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During March-april, only three impulses were played. Blizzard, storms, snow and rain caused no losses and with only one Axis impulse during this turn, this was the situation in Europe at the start of may-june:



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