assault odds , victory with 1:1

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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MrBlizzard
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Joined: Mon Apr 16, 2012 7:34 pm
Location: Italy

assault odds , victory with 1:1

Post by MrBlizzard »

Hi
can't explain this result
I attacked Anzio hex and won even I made an apparent poor result, just 1:1,1
thanks


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Sardaukar
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Location: Finland/Israel

RE: assault odds , victory with 1:1

Post by Sardaukar »

One explanation might be, that enemy was really low with combat troops.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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EddyBear81
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Location: Lille, France

RE: assault odds , victory with 1:1

Post by EddyBear81 »

Yes, I confirm this.

I had the same bad surprise, when my last line of defence routed because of depletion. There is a short thread on the topic.

Here is Joel Billings answer :

"I'd have to see the unit involved, but the rout should not happen due to retreat (because it was less than 2 to 1).
If the unit had a high proportion of it's combat elements damaged and became depleted (less than 10% combat elements still ready), it will rout.
The support units involved in the combat would not factor into this. So the Pioneer unit might retain enough CV to keep the odds down, but the main on-map unit would rout due to depletion.
The positive in this case is since the odds were kept low, the retreat losses are not as bad as they would have been had the odds been lower (think rearguard). Even so, the high number of retreat losses confirms to me that the unit had a lot of it's elements damaged."
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