peter

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

peter

Post by fuselex »

Hi All,

First of all I want to say thank you to all the people who bought the game and enjoy playing the game. I'm not looking for to sell the game to the whole world, I'm not in it for the money; my focus is to share the game I love with people that care about it and have interest in it. I'm aware that I will still need my day job :)

When I set out to work on Tigers on the Hunt 10 years ago, I had no idea that one day it will actually get it published. This game is my hobby, my passion and labour of love. I worked on a game that I wanted to play a game that is inspired by ASL, Steel Panthers, Campaign Series and Close Combat 1. I worked on the game since January 2006 when I was either between contracts or after my day job when I got home. I'm really happy that after so many years of very hard work the game finally saw the light of the day Thursday February 25th 2016.

I'm aware that the game is a niche within the wargaming community and not everyone is going to like it. I can understand that and respect that. I can't make a game that every is going to like, I'm sorry, not good enough developer for that. I'm not trying to compete with other game companies, I'm just working on a game that I want to play and share it with the rest of the world.

My design focus is to deliver core game functionality first, as bug free as possible. Quality is very important to me...because again this is my labour of love project. I have no plans or desire to work any other game in my life, my focus is to support the game and enhance the game for many years to come.

The game has only been out for 5 days, my goal for the near future will be to first focus on squashing all the bugs. Make the game as bug free as possible, during this time based on your feedback we can identify together areas where AI could improve. After that my focus will be on expansion and new features. Of course during the bug fixing period, I may add small features along the way. First quality then new features - very carefully...there is no rush. I rather deliver a bug free product with smaller scope/less features that works well rather than lots of features that don't work 50% of time - this is the way I am and I operate.

Regarding bug fixing, The saved game is the quickest and best way to provide me with the data evidence what went wrong so that I know what I need to fix the problem. I can load the saved game data into my development environment and check the code, modify the code to fix an issue (or provide clear step by step instructions how to duplicate a problem).

Thank You all for your help, feedback and support! Enjoy the game! :)

Cheers!

Peter

< Message edited by Peter Fisla -- 3/1/2016 2:23:23 AM


Outstanding job peter , 2 years down the track and I`m pretty sure the same passion is there :)
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Big Ivan
Posts: 2032
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: peter

Post by Big Ivan »

Yes TotH has come a long way in two years all for the good in my opinion![:D]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
fuselex
Posts: 787
Joined: Sat Aug 02, 2014 2:04 pm

RE: peter

Post by fuselex »

absolutely .
I can not thank those who have contributed scenarios/maps/mods/ or pictures of a bulldog enough .
Hang about , that was me :)
Fantastic developer working alongside a fantastic community .
Pretty sure that is a winning combination :)
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Peter Fisla
Posts: 2590
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: peter

Post by Peter Fisla »

Salute!
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