I will take the attacking side first, just to make things easier for the AI.
The scenario description is quite vague about the opposing force: they are Canadians (bad news, these usually are Elite squads) but no more detail is provided.
Looking at the Victory Conditions, I must make at least 40 VP to get a Minor Victory (50 for a Major), and I have three ways to get VPs:
1) by killing enemy units: I see there are entries for crews and AFVs, so I suppose both Ordnance (AT Guns and/or Mortars) and AFVs are present.
2) by taking VP hexes: there are three of them, equally spaced along the west side of the map and worth 10 VP each.
3) by exiting German units through the two exit areas (one north and one south)
Taking all the 3 VP hexes will require short-range fighting through the woods to take the northernmost one. I am not exactly thrilled at the idea: I would be getting much fire with the AI firing first, having only woods as cover. Besides that, this is 1944 and the Canadian infantry could be very dangerous for my tanks.
I'm going for a straight breakthrough, aiming at exiting as many units as possible from the southern exit area: here, terrain is much less dense and I will be able to take advantage of the longer range of my infantry and MGs. This will imply taking the southern VP hex and, if feasible, the center one. Exiting from the northern exit area is out of question: I would have to fight my way through woods and hills.
(Continues with B - German Set-up and planning)














