Artillery Unit surrounded, not Eliminated

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
User avatar
demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

Artillery Unit surrounded, not Eliminated

Post by demyansk »

Down near Asyut, bottom of map, below Cairocompletely surrounded and the unit will not disappear.
User avatar
sPzAbt653
Posts: 10159
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Artillery Unit surrounded, not Eliminated

Post by sPzAbt653 »

Completely surrounded doesn't mean anything, except that it can reinforce to 5 only [other conditions allowing]. 2 units adjacent will reduce the resource there by one each turn. IF BOTH adjacent units [or TWO of those that are surrounding if you have more than two] are at level 5 supply themselves, and the enemy unit is to 1 or 0 supply, then the enemy unit is eligible for Attrition Losses and ultimately Surrender.

or, as the developers state:
- units at 0 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 50% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.
- units at 1 supply may now suffer desertion losses if they are adjacent to at least 2 front line ZoC enemy units that have a minimum strength and supply >= 5. They will then have a 20% chance of 1 strength point loss per adjacent unit. If they are reduced to 0 strength then the unit surrenders.
User avatar
demyansk
Posts: 2874
Joined: Wed Feb 20, 2008 12:55 pm

RE: Artillery Unit surrounded, not Eliminated

Post by demyansk »

Thanks sp for the reply
Post Reply

Return to “Strategic Command WWII War in Europe”