Changing HQ's of bases?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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rustysi
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Changing HQ's of bases?

Post by rustysi »

I've read little of this, but am curious. Do players spend PP's to change a bases' HQ? If so when, where, and why?
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AFBTD
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RE: Changing HQ's of bases?

Post by AFBTD »

Thats the best question i have heard; okay am going to play WTPAD..finally

When the production is turned; HQs are producing; Infantry units too are important in home island (thats, what i can tell you reading the game manual) leaving HQs in center productions make high resources (but also INF) ie; fuel/oil we know all this.

EDIT; just Focus on determinated production which gives the victory; thats what am going to do (dont know what because i havent played) but in WITP once i focuse on reppus and believe me (more than 2000 units and all CVs full)
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inqistor
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RE: Changing HQ's of bases?

Post by inqistor »

ORIGINAL: rustysi

I've read little of this, but am curious. Do players spend PP's to change a bases' HQ? If so when, where, and why?
That way you can move permanently restricted units. If Transport Planes also belong to that Restricted Command, you can move LCU by air. Allied Players use this, to evacuate some Dutch support, and air units, to Australia.
I'm guessing, you can use this trick, to move units from Japan to Asia much cheaper. Or maybe some NZ, or OZ restricted units?
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RE: Changing HQ's of bases?

Post by dcpollay »

The only time I've ever used it as Allies is to switch a base to US/AUS so I can produce PT boats or barges there.
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HansBolter
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RE: Changing HQ's of bases?

Post by HansBolter »

As others have stated there are a few reasons for doing this.

One thing to note is that cost is based on the combined sizes of airfields and ports at a rate of 100 PP per level.

So, just like with Divisions, don't build them up before you buy them out.
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AFBTD
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RE: Changing HQ's of bases?

Post by AFBTD »

i found the save of reppus; at WITP i pass trought the a6m8 forget his production



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RE: Changing HQ's of bases?

Post by AFBTD »

allied losses of reppus final production; now i remenber no a6m5c no a6m8 and no oscars build just the necessarys; dont now if in WITPAD can save the engines of the oscars not producing or must build

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RE: Changing HQ's of bases?

Post by AFBTD »

and the last screeshot of Gumma factorys; 4 divisions gumma 100; the HQs i moved to USA, but when i move it i decided to stop the production of gumma on january

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RE: Changing HQ's of bases?

Post by btd64 »

Is it me or does the map look like WITP, the original version that is....GP
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RE: Changing HQ's of bases?

Post by Lokasenna »

I've changed base HQ as Japan to be able to use white-restricted air units at non-Japan bases.
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RE: Changing HQ's of bases?

Post by GetAssista »

In the Accidental War AAR obvert changed some of the Soviet bases to US to allow bombing campaign against Japan home islands using US assets
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RE: Changing HQ's of bases?

Post by AFBTD »

Okay [;)]

thats my plan for WITPAE; speed up with supplyes the ZERO factorys build about 2000 and then STOP all of them
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tarkalak
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RE: Changing HQ's of bases?

Post by tarkalak »

An Air HQ ads its command radius to the number of administrated air units that the base can support (training and resting squadrons count as 1/3 rd a unit).

However if the base and the Air HQ have different commands the Air HQ's Command Radius is halved for the above use.

So changing the base's HQ can help you with over stacking of airfields. Changing the Air HQs parent HQ to the base one will do the same so it is your call which one to change depending on PP spending, position, etc.

You can see this if you open SCEN 19 as Japan and look at Bangkok. it has air group administration of 7, if you align the HQs of the base and the Air HQ you get air group administration of 8.
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rustysi
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RE: Changing HQ's of bases?

Post by rustysi »

That way you can move permanently restricted units. If Transport Planes also belong to that Restricted Command, you can move LCU by air. Allied Players use this, to evacuate some Dutch support, and air units, to Australia.
I'm guessing, you can use this trick, to move units from Japan to Asia much cheaper. Or maybe some NZ, or OZ restricted units?

While I appreciate the reply, I'm not looking for ways to get around certain restrictions. Not my style of play. No offense, just sayin'.
The only time I've ever used it as Allies is to switch a base to US/AUS so I can produce PT boats or barges there.

Now that makes sense.
One thing to note is that cost is based on the combined sizes of airfields and ports at a rate of 100 PP per level.

Thanks, its something I was aware of, but it needed to be mentioned. If you are to change, do it before you expand the base.
I've changed base HQ as Japan to be able to use white-restricted air units at non-Japan bases.

I could possibly get on board with this depending where we're talking about. Could you be more specific, which bases?
In the Accidental War AAR obvert changed some of the Soviet bases to US to allow bombing campaign against Japan home islands using US assets

Not a type of tactic I'd prefer to pursue.
An Air HQ ads its command radius to the number of administrated air units that the base can support (training and resting squadrons count as 1/3 rd a unit).

However if the base and the Air HQ have different commands the Air HQ's Command Radius is halved for the above use.

I'm a bit fuzzy on this one. IOW my knowledge is not complete. I thought that as long as the HQ was in the 'chain of command' the effect was the same. IOW the base could be say 'Southern Command' (for Japan), and as long as the HQ was listed under the 'Southern Command' path it would operate with all benefits at 100%. True or no? I'll have to reread that in the manual when I get a chance. TBH I haven't noticed a problem in my games, but then in the front line areas I don't tend to have bases maxed out with air groups. To add to that most rear area bases tend to have most units in training, which as said count as 1/3 anyway.

Thanks all for your responses.[;)]
It is seldom that liberty of any kind is lost all at once. Hume

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RE: Changing HQ's of bases?

Post by Lokasenna »

ORIGINAL: GetAssista

In the Accidental War AAR obvert changed some of the Soviet bases to US to allow bombing campaign against Japan home islands using US assets

Which wasn't actually necessary, if he did so - all that is required is that the base not be on Soviet soil. It depends on the country code, not the command of the base.
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RE: Changing HQ's of bases?

Post by AFBTD »

ORIGINAL: AFBTD

and the last screeshot of Gumma factorys; 4 divisions gumma 100; the HQs i moved to USA, but when i move it i decided to stop the production of gumma on january

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bueno, ya dormí; por si quiere alguien saber la industria en esta partida como surgio

INDIA te proporciona Todo y Tambien conectar China y Burma


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AFBTD
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RE: Changing HQ's of bases?

Post by AFBTD »

ORIGINAL: AFBTD

ORIGINAL: AFBTD

and the last screeshot of Gumma factorys; 4 divisions gumma 100; the HQs i moved to USA, but when i move it i decided to stop the production of gumma on january

Image

bueno, ya dormí; por si quiere alguien saber la industria en esta partida como surgio

INDIA te proporciona Todo y Tambien conectar China y Burma


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aquí pongo el resultado final, son los resultados mas grandes en una partida que tengo; la conquista de Australia supone menores resultados

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RE: Changing HQ's of bases?

Post by BillBrown »

ORIGINAL: HansBolter

As others have stated there are a few reasons for doing this.

One thing to note is that cost is based on the combined sizes of airfields and ports at a rate of 100 PP per level.

So, just like with Divisions, don't build them up before you buy them out.

Note that it only costs 10 PPs per level for bases assigned to a non restricted HQ, the 100 PPs only applies to bases assigned to a restricted HQ.
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RE: Changing HQ's of bases?

Post by Chris21wen »

ORIGINAL: rustysi
An Air HQ ads its command radius to the number of administrated air units that the base can support (training and resting squadrons count as 1/3 rd a unit).

However if the base and the Air HQ have different commands the Air HQ's Command Radius is halved for the above use.

I'm a bit fuzzy on this one. IOW my knowledge is not complete. I thought that as long as the HQ was in the 'chain of command' the effect was the same. IOW the base could be say 'Southern Command' (for Japan), and as long as the HQ was listed under the 'Southern Command' path it would operate with all benefits at 100%. True or no?

Ditto
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RE: Changing HQ's of bases?

Post by GetAssista »

ORIGINAL: Lokasenna
ORIGINAL: GetAssista
In the Accidental War AAR obvert changed some of the Soviet bases to US to allow bombing campaign against Japan home islands using US assets
Which wasn't actually necessary, if he did so - all that is required is that the base not be on Soviet soil. It depends on the country code, not the command of the base.
Yes, this is an important qualification. Those are Japanese bases that Soviets captured and later turned over to US. I think it is impossible to switch any of the originally Soviet bases.

It would be pretty hard though to get combat effective US trooops on the Manchukuo theatre in 42 to capture the base by themselves. Soviet capture followed by US para lift and switch pushed the timeline forward immensely
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