Is retreat direction predictable?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

Moderators: Vic, lancer

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JoeCriminy
Posts: 3
Joined: Fri May 28, 2010 3:26 pm

Is retreat direction predictable?

Post by JoeCriminy »

Hi -

Just purchased this game in the Steam sale and having fun playing with German turn 1. Creating those initial breakthrough and deciding how many divisons to attack with (attacking with minimal # of divisions seems to create a huge AP penalty in the target hex so doesn't necessarily lead to breakthroughs) is trickier than I expected! One question I had -- is retreat path for enemy units predictable in some way? I have been trying to open holes for my armor to drive through and have been trying to make sure they are also clear of any ZoC, but sometimes the Soviets retreat the exact way I don't want them to go!
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Is retreat direction predictable?

Post by lancer »

Hi Chicanist,

No.

Cheers,
Cameron
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