Perfect defense vs AI

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Zarquon
Posts: 24
Joined: Tue Oct 10, 2000 8:00 am
Location: Enschede,Netherlands

Perfect defense vs AI

Post by Zarquon »

One rainy night in the summer of '42 my German strike force was assaulted by the Soviets. Realising my 88's would loose their long range advantage (vis 8), I decided to get creative with some fixed defenses...
Worked great. Decisive victory by turn 5, score 3346-0. No shots fired Image
The past is a fiction created to account for the discrepancies between my immeditate
physical sensations and my state of mind.
hhsohn
Posts: 59
Joined: Fri Jul 21, 2000 8:00 am
Location: Walnut, California, USA

Post by hhsohn »

Geez, I wish it was that easy. In my second battle as Germans against Russians in Babarossa, my forces ran into an infantry force supported by platoon each of KV-1, KV-2, T-34, and some light tanks. Visibility's down to 4 in this rainy night, and I only got one 88 no prime mover big enough for it. Not that it would've helped in this kinda visibility. Casualties are surprisingly light so far, but one of my PzIII platoon's been hit hard. I managed to separate the infantry with artillery fire, and all of their tanks are knocked out except for KV's. About half of them are immobilized, with my infantry stalking the rest. It's gonna hurt mopping up...
Toey
Posts: 80
Joined: Mon Apr 10, 2000 8:00 am
Location: Melbounre

Post by Toey »

A truck load of mines I take it?
Zarquon
Posts: 24
Joined: Tue Oct 10, 2000 8:00 am
Location: Enschede,Netherlands

Post by Zarquon »

Nope, just 5 hexes with mines...
And a lot more with obstacles and barbed wire.
Frontline looked something like this:
------------- -------------------
..............XXXXX...........
..............-----...........

x= mines
-= obstacle+ barbed wire.

Poor AI tried to shove all his troops through that gap in the middle Image


[This message has been edited by Zarquon (edited October 31, 2000).]
The past is a fiction created to account for the discrepancies between my immeditate
physical sensations and my state of mind.
Zarquon
Posts: 24
Joined: Tue Oct 10, 2000 8:00 am
Location: Enschede,Netherlands

Post by Zarquon »

Hope it's clear. ASCII art is a bit tricky with proportional letters.
The past is a fiction created to account for the discrepancies between my immeditate
physical sensations and my state of mind.
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