resources stuck going to germany and other trade probs

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jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

resources stuck going to germany and other trade probs

Post by jjdenver »

I really think the #1 priority for MWIF rather than netplay should be fixing trade and resource flow for production.

It seems very difficult if not impossible at times to get CW resources in particular to flow well. For example in a game we have N Atl convoys down to 8 and a line fun through Denmark strait in MJ 41 yet the entire line through US East Coast, Canadian Coast, Denmark Strait, and FG is ignored by the game.

Also the game insists on sending a saved BP from Liverpool to China instead of a BP from Calcutta factory.

If the game could just stop trying to flow resources and give an option to let players decide manually how resources flow then keep that setting that the player makes it'd be a huge help. I don't mind manually setting path for any resource then saving that path - that would be preferable to the current nightmare that is production planning for CW. Game tries to be smart but it's dumb....and I know the game theoretically has functionality to manually set resource flow but then the game just overrides what the player sets anyway....trying to be smart.

Anyway here is what seems like a clear bug. The 2 oil resources that were flowing from SU to GE as part of trade agreement pre-war can't be used by SU in MJ 41 even though GE broke the pact and DOW'ed in MA 41. I doubt these will ever be use-able. Here is screenshot, and file.

Image
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jjdenver
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RE: resources stuck going to germany and other trade probs

Post by jjdenver »

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davidachamberlain
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RE: resources stuck going to germany and other trade probs

Post by davidachamberlain »

Though I agree that Convoy problems need to be a priority - they are - there are reasons beyond the cosmetic why Netplay testing and problem resolution is happening.

The rationale for making Netplay part of this is that before Netplay testing started, it was believed that everything was fine. There was a Production version issued about 2 years ago.

The testing involving Netplay is what exposed many of the problems identified since that time that have been resolved for all modes of play.

The convoy issue and many of the others are most apparent in Netplay games. Remember that Preliminary Production occurs in parallel for both sides. That is often where the convoys get lost or are corrected.

Unfortunately, sometimes, when fixing Netplay related issues, it uncovers other problems.

Trying to fix any problem without ensuring that it does not get broken for Netplay - hence the need for testing - is essential to the health of all modes of play.

Dave
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Centuur
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RE: resources stuck going to germany and other trade probs

Post by Centuur »

Regarding the oil resources of the USSR. No bug. You have to clear the default settings, after which the program recomputes thing quite OK...

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Peter
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RE: resources stuck going to germany and other trade probs

Post by Centuur »

ORIGINAL: davidachamberlain

Though I agree that Convoy problems need to be a priority - they are - there are reasons beyond the cosmetic why Netplay testing and problem resolution is happening.

The rationale for making Netplay part of this is that before Netplay testing started, it was believed that everything was fine. There was a Production version issued about 2 years ago.

The testing involving Netplay is what exposed many of the problems identified since that time that have been resolved for all modes of play.

The convoy issue and many of the others are most apparent in Netplay games. Remember that Preliminary Production occurs in parallel for both sides. That is often where the convoys get lost or are corrected.

Unfortunately, sometimes, when fixing Netplay related issues, it uncovers other problems.

Trying to fix any problem without ensuring that it does not get broken for Netplay - hence the need for testing - is essential to the health of all modes of play.

Dave

No, I don't think I agree on this one with you. The problems regarding production were never totally fixed for solitair 2 years ago. There were at least two major bugs remaining after that, one regarding the allocation of the factory for build points which have to be send in trade and another regarding the order in which trade agreements have to be satisfied when convoy lines are broken. Both major ones where the second one is really tough to fix, because it really asks for a totally different way to calculate production planning...
Peter
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TeaLeaf
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RE: resources stuck going to germany and other trade probs

Post by TeaLeaf »

Hmmm, if some1 says production/convoy problems should be priority 1 I think I agree. That, and issues with changing control of hexes because of liberation/conquest are the most annoying if you ask it of me. Especially because we often have no way to work around without touching the GAM file...
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paulderynck
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RE: resources stuck going to germany and other trade probs

Post by paulderynck »

Hex control can be fixed by one of the beta testers easily although if it's USSR that gets conquered/liberated it could be an agonizing chore.

Unfortunately the same isn't true for Production. (easy fix I mean)
Paul
Shannon V. OKeets
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RE: resources stuck going to germany and other trade probs

Post by Shannon V. OKeets »

ORIGINAL: jjdenver

I really think the #1 priority for MWIF rather than netplay should be fixing trade and resource flow for production.

It seems very difficult if not impossible at times to get CW resources in particular to flow well. For example in a game we have N Atl convoys down to 8 and a line fun through Denmark strait in MJ 41 yet the entire line through US East Coast, Canadian Coast, Denmark Strait, and FG is ignored by the game.

Also the game insists on sending a saved BP from Liverpool to China instead of a BP from Calcutta factory.

If the game could just stop trying to flow resources and give an option to let players decide manually how resources flow then keep that setting that the player makes it'd be a huge help. I don't mind manually setting path for any resource then saving that path - that would be preferable to the current nightmare that is production planning for CW. Game tries to be smart but it's dumb....and I know the game theoretically has functionality to manually set resource flow but then the game just overrides what the player sets anyway....trying to be smart.

Anyway here is what seems like a clear bug. The 2 oil resources that were flowing from SU to GE as part of trade agreement pre-war can't be used by SU in MJ 41 even though GE broke the pact and DOW'ed in MA 41. I doubt these will ever be use-able. Here is screenshot, and file.

Image
I loaded your saved game and looked into the 3 issues you raised.

1 - As noted by someone else, clearing the old Default settings for the USSR oil makes those resources available for use in factories.

2 - It is possible to switch the build point for China to go from Calcutta. You need to select the Lost build point (as the Commonwealth). Then right click on the Type column (Saved Build Pt (TR)). That will bring up a prompt asking if you want to change the source for the BP. Click on Yes and select Calcutta from the list of possible factories. Recompute will send the Calcutta BP to Chungking (it should actually go to Kunming - but what the hey[8|]).

3 - The reason the resources aren't flowing from Canada/US to the UK is that there are not enough convoys in the East Coast. The Canadian Sea Area has no direct connections (i.e., ports with rail lines) to Canada. If you bring up the Route Layout of the Production Planning form, the Global insert map, select Allied in the Convoys radio button list, and left click on the East Coast (on the global insert map), you will see the list of resources going through the East Coast. Selecting the Unused convoys check box will also show you that there are no unused convoys in the East Coast.
Steve

Perfection is an elusive goal.
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: resources stuck going to germany and other trade probs

Post by jjdenver »

Thanks for the reply Steve. However this method of changing source of BP's just doesn't work consistently. I've been trying it and it doesn't work more often than it works. Here is a save file where I'm trying to send BP from Bombay or Calcutta instead of London but am unable to get it to "stick" when I click recompute. Also in this same save US is sending BP's to CW and should be able to save them in Canada but game doesn't allow it and instead uses cp's to send them to London. If you can have a look it'd be great. And I still feel that taking out the "intelligence" from resource/BP routing (or at least allowing it to be disabled) would help us as players because then we can just manually route every resource and leave it set until something changes and breaks the chain at which point we can route them again. This is sort of what we do in the board game - we mentally manually route every resource to check if it can flow. MWIF tries to be smart but instead causes so many probems and frustrations. :(
Attachments
tmp0.zip
(1.59 MiB) Downloaded 10 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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