nomansland option for deploymentsfase (feature suggestion)

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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overkill01
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Joined: Thu Dec 31, 2015 11:59 am

nomansland option for deploymentsfase (feature suggestion)

Post by overkill01 »

I appologise if I missed it, if it's in the game allready.

It would be nice to have an option to have a zone between the player and AI in wich neither of both can deploy units in the deploymentfase.

Sometimes when I hit start something gets spotted immediately and it might get killed if i'm lucky/unlucky.
Imo, it would make more sense to manoeuvre recon into positions.
Adam Rinkleff
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by Adam Rinkleff »

Yes, that's currently in the game. It has a no mans land in the middle, with recon strips, followed by main strips. So you can't post anything in no-man's land, specified recon units can post forward in the recon zone, and everything else in the rear.
overkill01
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by overkill01 »

ORIGINAL: Adam Rinkleff

Yes, that's currently in the game. It has a no mans land in the middle, with recon strips, followed by main strips. So you can't post anything in no-man's land, specified recon units can post forward in the recon zone, and everything else in the rear.


Yes i'm aware of this, but what I mean is a zone in wich no units at all can be deployed. No recon either.
Adam Rinkleff
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by Adam Rinkleff »

ORIGINAL: overkill01
what I mean is a zone in wich no units at all can be deployed. No recon either.

Ah, I think you are talking about meeting engagements. Iirc, the attack/defense does have a genuine no-man's land, but maybe I'm wrong. If not, you are right, that should be an option.
overkill01
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by overkill01 »

ORIGINAL: Adam Rinkleff

ORIGINAL: overkill01
what I mean is a zone in wich no units at all can be deployed. No recon either.

Ah, I think you are talking about meeting engagements. Iirc, the attack/defense does have a genuine no-man's land, but maybe I'm wrong. If not, you are right, that should be an option.


attack/defense don't have a no-man's land either.
overkill01
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by overkill01 »

I'd like to add to that, that being able to also customize the size of the zones would be great.
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budd
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by budd »

You can adjust the size of the deployment zone, don't know if that effects the other zones. On the screen you place objectives, drag the edge of the deployment zone back and forth, there is a limit.
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Veitikka
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by Veitikka »

The way to prevent units from starting in the no-man's-land is to not allow a side to have recon units.
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exsonic01
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RE: nomansland option for deploymentsfase (feature suggestion)

Post by exsonic01 »

I think we can try something using scenario editor, I already mentioned in my scenario editing post (tm.asp?m=4557680&mpage=1&key=�)
Here, I quote from that post:

- One other method to make "no man's allowed netural zone" is to make a scenario something similar to "Armored Cavalry Regiment vs Tank Regiment" mission. There, deploy zone is placed right next to each other, only few hundred meters of recon zones are allowed.
We can try something similar from scenario editor.
A. Make a Scenario using "Generate Mission".
B. During "Objectives" stage, drag deploy zone of both sides right next to each other, as much as possible, like you are not allowing recon zone for both sides.
C. While doing so, make AI deploy zone to have 1/3, 1/4, or 1/5 width of the map. This is because we cannot fix AI unit's position during scenario editing mode. (But that 1/3~1/5 width of the map should be a good enough area for AI)
D. Then, purchase units and save scenario. You can purchase recon units for both sides as much as you want. But AI recon units may be limited, because recon zone is very narrow in this condition.
E. After this, engage developer mode, and load scenario with 'edit' button, to get in scenario editor mode.
F. Now, you have 2/3, 3/4 or 4/5 width of map as your deploy zone. But you shall NOT use all of deploy zone. From here, move your units to opposite boundary from AI's deploy zone, as if you have 1/3~1/5 width of map.
G. Then, lock all of your friendly unit's position.
H. If you play game, you will see enemy will start from opposite end 1/3~1/5 width of the map, while you start from 1/3~1/5 width of the map, leaving no one in zone between two.
I. If you use zones.bmp wisely, then you can confine the deploy position of you or AI in more precise fashion. (Please someone let me know how to make and edit zones.bmp)


This way we can make a scenario to have fully neutral zone, including recon units on both sides. But I still need to learn how to make and edit zones.bmp
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