height map overlay option

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
gbem
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height map overlay option

Post by gbem »

hi... currently ingame one has to switch to height map in order to get an idea on the height and possible LOS of the units being deployed... which nullifies terrain features like forests or buildings... i propose that an overlay option be available where a semi transparent height map is overlayed over the terrain map... that ways one can see both the terrain and the height without having to cycle through the two.... thoughts?
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22sec
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RE: height map overlay option

Post by 22sec »

One thing I would recommend is to change the Hill Shader in the mapcolor.xml file to 1.5 or so. I think the slopes will be easier to see then. If you can find the right setting for you, you can eventually get where you can read the elevation without having to constantly look at the height map.
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gbem
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RE: height map overlay option

Post by gbem »

which mapcolor.xml? there are 2... and which hillshader values there are 3...
Phoenix100
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RE: height map overlay option

Post by Phoenix100 »

I'd like to know that too, to try it. 22 sec?
Red2112
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RE: height map overlay option

Post by Red2112 »

ORIGINAL: gbem

hi... currently ingame one has to switch to height map in order to get an idea on the height and possible LOS of the units being deployed... which nullifies terrain features like forests or buildings... i propose that an overlay option be available where a semi transparent height map is overlayed over the terrain map... that ways one can see both the terrain and the height without having to cycle through the two.... thoughts?

My thought is that what you suggest is alot of work! 15,000 sq/km of maps to redo contour lines, and in what spacing/scale (?) is more then I would want to tackle at this point as a dev.

Maybe someone will want to do that as a mod if he/she has the time and will in the fuuture.

A more practical approach would be to have the ability to "see and place" markers in the ISO view, then check LOS in your normal view as I mentioned in the post below...

http://www.matrixgames.com/forums/tm.asp?m=4557500

That might be a faster and easier solution to do (as a dev) at least for now. We do see our OOB in the ISO view, so it´s just a matter of adding the "markers" to be seen.

After all most modern trekking GPS can do that now days. Maps are used as back-ups and for light weight travel in most cases.

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Issue8
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RE: height map overlay option

Post by Issue8 »

I think it is a good idea to make the colored height semi transparent. It is a pain to switch between the normal and height. It would be nice if the height colors were not starkly solid, but rather a slight overlay.
gbem
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RE: height map overlay option

Post by gbem »

My thought is that what you suggest is alot of work! 15,000 sq/km of maps to redo contour lines, and in what spacing/scale (?) is more then I would want to tackle at this point as a dev.

its a simple semi transparent overlay of an already existing height map into an already existing terrain map.... how in the name of stalin`s mustache is that too much work?
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RE: height map overlay option

Post by 22sec »

ORIGINAL: gbem

which mapcolor.xml? there are 2... and which hillshader values there are 3...

I do all of them. [:D]
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Red2112
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RE: height map overlay option

Post by Red2112 »

ORIGINAL: gbem
My thought is that what you suggest is alot of work! 15,000 sq/km of maps to redo contour lines, and in what spacing/scale (?) is more then I would want to tackle at this point as a dev.

its a simple semi transparent overlay of an already existing height map into an already existing terrain map.... how in the name of stalin`s mustache is that too much work?

Well, what are you waiting for if it´s that easy? Then add it to the mod section. Iam also surprised to see that hitting a key is a pain?

Oh, and my bad! I thought that what you wanted was contour lines in the HGT view, which make more sense then what your asking.


But still, this is just cherry picking, because you already have the ISO view which gives you what your asking for...

--
gbem
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RE: height map overlay option

Post by gbem »

Well, what are you waiting for if it´s that easy? Then add it to the mod section. Iam also surprised to see that hitting a key is a pain?

because this cant be modded but rather programmed in... and its a nuisance to switch to height map just to "estimate" whether or not ill have LOS over the target over simple eyeballing
Oh, and my bad! I thought that what you wanted was contour lines in the HGT view, which make more sense then what your asking.

thats your opinion... but imo a height map overlay into the terrain map is a useful feature as i dont have to transition between the two modes...
But still, this is just cherry picking, because you already have the ISO view which gives you what your asking for...

idk about ISO view... its good but the top down view provides better control over the battlefield situation imo...
Red2112
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RE: height map overlay option

Post by Red2112 »

ORIGINAL: gbem
Well, what are you waiting for if it´s that easy? Then add it to the mod section. Iam also surprised to see that hitting a key is a pain?

because this cant be modded but rather programmed in... and its a nuisance to switch to height map just to "estimate" whether or not ill have LOS over the target over simple eyeballing
Oh, and my bad! I thought that what you wanted was contour lines in the HGT view, which make more sense then what your asking.

thats your opinion... but imo a height map overlay into the terrain map is a useful feature as i dont have to transition between the two modes...
But still, this is just cherry picking, because you already have the ISO view which gives you what your asking for...

idk about ISO view... its good but the top down view provides better control over the battlefield situation imo...

Seems that what you want to play is a Steel Beast clone. Play SB from the map view [8|]

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gbem
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RE: height map overlay option

Post by gbem »

Seems that what you want to play is a Steel Beast clone. Play SB from the map view

seriously what the fuck? that statement is ridiculous... i simply want to not to have to switch between terrain map and height map with a combined overlay option... that one change DOES NOT convert the game into a steel beasts clone... you seem to have either lost it or are trolling...
thewood1
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RE: height map overlay option

Post by thewood1 »

Looking at gbem's complaints, I was thinking exactly the same thing.

I am not sure why he even plays it. Its seems he thinks its broken.
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Veitikka
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RE: height map overlay option

Post by Veitikka »

Rendering the transparent elevation map on top of the standard map is an interesting idea...


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Issue8
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RE: height map overlay option

Post by Issue8 »

Yes, something like that is a good idea. Perhaps it could be tweaked a bit less or more transparent or with less saturation. It is a hassle to click it on and lose all the trees and details.
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Veitikka
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RE: height map overlay option

Post by Veitikka »

I don't see this as extremely useful though.


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Red2112
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RE: height map overlay option

Post by Red2112 »

@gbem...

Then whats the use of having three map views!!!!

Iam not the one whos looking for options here! If you don´t want thoughts, then don´t ask! In other words, you want everything in one view, which defeats the purpose of having three different map views. I havent lost anything, your just want ppl to agree with you, NOT WHAT THEY THINK!

So calme down, and show some respect!

Red2112
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RE: height map overlay option

Post by Red2112 »

ORIGINAL: Veitikka

I don't see this as extremely useful though.


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I feel the same, but It looks pretty though [:D]
gbem
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RE: height map overlay option

Post by gbem »

well at least let us players try it out as an option... there is never a harm in giving options
gbem
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RE: height map overlay option

Post by gbem »

Yes, something like that is a good idea. Perhaps it could be tweaked a bit less or more transparent or with less saturation. It is a hassle to click it on and lose all the trees and details.

he gets the idea
Iam not the one whos looking for options here! If you don´t want thoughts, then don´t ask! In other words, you want everything in one view, which defeats the purpose of having three different map views. I havent lost anything, your just want ppl to agree with you, NOT WHAT THEY THINK!
Looking at gbem's complaints, I was thinking exactly the same thing.

I am not sure why he even plays it. Its seems he thinks its broken.

look mate im not saying anything is broken... i just want the OPTION to have a new map view added to allow people like me to eyeball LOS without having to switch between 2 mapmodes... would it kill you to give us the option to have another mapmode to those of us who wish to eyeball LOS?
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