1. Gave some naval units 6+ Zones of Control to cut down on ships zooming in attacking and then disappearing. It seems to be working and gives a purpose and a reason to put out pickets and screening forces. See picture...
2. Increased attack and defensive avoidance dramatically to simulate the hit or miss of meeting in the open ocean.
3. Gave capital ships 2 attacks per turn. Combined with high avoidance this seems to simulate actual damage reports and negates frustration.
4. Planes are deadly against ships as they were historically
5. Gave CV 2 intercepts and 2 escorts to simulate the frantic pace of air ops. They all use supply as well. If you have well supplied carriers you may survive an air attack.
6. Increased spotting zones of CV, CVL, CA and Maritime Bombers to simulate searches and float planes
7. Instituted strength limits...CV-10, BB-10, CC/BC-9, DN-8, CA-7, CL-6, DD-5, MT-5 to simulate how fragile the smaller ships were. Literally hundreds of DDs and CLs were lost in WWII while only dozens of Capital ships were.
I'll post a naval only mod soon for beta testing in SCE and later for SCWW







