Event actions

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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Veitikka
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Event actions

Post by Veitikka »

I have implemented an event action system where you can set the game to pause or cancel fast time compression automatically when a specific event occurs.

A new special event is 'enemy ground unit spotted'. It triggers only once every 5 minutes within a radius of 500 meters, so the player won't be flooded with the messages of this type.


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kevinkins
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RE: Event actions

Post by kevinkins »

Excellent idea and I wish more games had this.

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Perturabo
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RE: Event actions

Post by Perturabo »

Sweet.
eddieballgame
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RE: Event actions

Post by eddieballgame »

When will this be available?
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varangy
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RE: Event actions

Post by varangy »

ORIGINAL: Veitikka

I have implemented an event action system where you can set the game to pause or cancel fast time compression automatically when a specific event occurs.

Excellent!
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Veitikka
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RE: Event actions

Post by Veitikka »

ORIGINAL: eddieballgame

When will this be available?

It will be in the next patch, but I don't know when it will come out. Probably this or next month.
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Veitikka
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RE: Event actions

Post by Veitikka »

Perhaps there should be something special to make sure that the player notices that the game has been paused automatically. How about using the 'ting' sound effect, currently used in the round mode?
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kevinkins
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RE: Event actions

Post by kevinkins »

I don't see why not. Good idea.

Kevin
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varangy
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RE: Event actions

Post by varangy »

ORIGINAL: Veitikka

Perhaps there should be something special to make sure that the player notices that the game has been paused automatically. How about using the 'ting' sound effect, currently used in the round mode?

Also a message in the log with the reason, for example:

Auto-Pause: enemy ground unit spotted

Auto-Pause: Objective captured
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