By the way, I'm running MWiF Public Beta 2.9.4.

Moderator: Shannon V. OKeets

Funny! I needed that ... almost busted a gut laughing!ORIGINAL: paulderynck
Damn Canucks. Such a perverse lot.
I help you hope it...ORIGINAL: Aranthus
Hopefully after Net Play is working, this issue will be addressed.
Yes, I did at setup and all was well until the CW lent two non-oil RP's to France at the beginning of turn 2. Then, that's when everything went haywire.ORIGINAL: Gar-Dog
Have you tried manually setting the routes? I see you're looking at the route. There's instructions in the Player's Manual Vol 1, section 8.7.1.17.
Right around page 227, it gets real interesting for showing how to manually set routes. You may have to temporarily set some resources to "idle" to free up convoys that are poorly routing resources. I struggled with this same problem a LOT at first, but once you force the route of the Canadian resources, the rest seem to (mostly) fall in line, even as convoys are destroyed/aborted and replaced. I haven't touched routings since 1941, and the current game is mid-1944. If you haven't already tried this, study it up... and Good Luck!
If you haven't, reply and let me know - I'll try to poke at it for you (to retrain myself too).
I did try that but the problem is that the Canadian resources ALWAYS choose to route through the Bay of Biscay versus Faeores Gap if given their choice, which ROYALLY messes up resources coming from South Africa and India which needs those CP's in the Bay of Biscay claimed by the Canadian resources.ORIGINAL: Majorball68
I have found if you remove all the default settings and over ride settings and reload the game it tends to pick the best routes. Something to consider is if you know you have spare CP and they show they are not being used when it comes to final those CP get used and your BP and resources in fact do go to where they are suppose to although it might not show this in Prelim Production. I also idle off the long distance resources as the AI tends to pick up these long routes requiring a lot of CP. Just un idle them as you need them.
I've highlighted two key points in quoting you above that I'd like to point out. "I spent several hours ..." and later "After a few hours ..". My angst is that it shouldn't be this difficult and time consuming to get CW production and convoy routes working like the player desires.ORIGINAL: gw15
I spent several hours on this to see if I could do better.
First off, don't try and optimize your routing during the declare war step or any other phase instead of preliminary production. It will give you strange results. Yes, I know. You want to see how to move your convoys during movement so you want to view the production form to determine the best way. My experience is it doesn't work so well. Especially if you have lending. Lending in some cases will take double the convoys if it involves BP, ie, shipping to the factory and then shipping out.
In the file you posted I went forward to the production phase.
Getting production optimized is complicated because you want to send 2 resources to France.
The first step is to chose which resources to send that use the minimum of convoys.
First one is Cyprus as it uses only 2 convoys.
the second one is harder to pick because you cannot use a resource traded to you to "retrade" to another country. I don't care what the rules say the program has problems with it. You can use some of the Indian resources but some of them are going to England for production. After a few hours of work I determined it had to come from England even though it used a convoy in the BoB.
Now, how to get the other production for England optimized.
First, idle the hell out of every other resource. This is tricky. To idle a resource you have to set to default after clearing default and overrides. It's tricky because you have to click on the "lost" button and back to the "idle" button to make sure the word "idle" is in the central box in red. then recompute.
After that start with the Australian resources and default them to Canada factories to use up the Pacific convoys.
Then send the African African resources to England to use some of the Atlantic convoys.
then set the Indian resources to Indian factories.
then any remaining Asian resources to England.
then send the Canadian resources to England.
Yes, yes, some of them while go through the BoB leaving unused in FG but it doesn't matter as all other convoys are already used and so sending other resources(non-Canadian) through the BoB can't happen as those further along convoys in St. Vincent and Med are already used.
Then send your saved oil as best as you can.
You will have 5 factories in England unable to produce.
Why? 1 English res has to go to France. You could send another resource but other convoys would get used up and produce another deficit.
You have 15 convoys between FG and BoB. You need 16. without lending it will short you 1 but with lending it will short you 2.
However, having enough convoys in those 2 places still will not work if your other routes don't have enough to get to those sea zones. that's the problem.
You need more convoys in Cape Verde for British Guyana, etc. and more convoys along the other routes.
The program is sensitive. Sometimes you think you get the thing working correctly and then a convoy is sunk or lending changes or maybe a resource is captured or oil usage effects. then you have to do it all over again for next turn.
My simple solution is for the CW to build the hell out of convoys as quick as possible and overload the network. It makes the game more enjoyable.
when I played over the board or with Vassal I never realized how complicated it is. As I said before I know I must have cheated not realizing the complications.
Oh, the program also is bad about where you save oil. Lent oil especially.
ORIGINAL: TeaLeaf
So, about the convoy-AI, is solving this problem still on the Master Task List [&:]. It would do so much good just to know it is!