Example pic: This air unit just sits there on the frontline several turns allowing me to attack it over and over until destroyed. Why not fly away out of harm to be reinforced?

Moderator: Hubert Cater


Post by BillRunacre »
ORIGINAL: BillRunacre
If an air unit is attacked by a tank unit then if the expected combat result is that it will take a hammering (as it probably will unless the Tanks are in as bad a state as Napoleon's Grande Armee in the retreat from Moscow in 1812) then the air unit has a 50% chance of retreating per attack.
I could increase this chance to retreat to 100%. But this won't always benefit the attacker, because if you've reached the air unit with the last of your Action Points, and it survives your first blow (normally greatly weakened) if it retreats then you won't be able to finish it off as you've no movement left.
This is why I've hesitated to make it 100%.
For two tank attacks not to destroy the air unit must be very rare indeed, as their air attack values are high (higher than they were in the recent-ish past because I remember increasing them a year or two back).

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