Time Scale

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

Post Reply
User avatar
KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

Time Scale

Post by KhanDam2 »

Hi

is Someone can tell me the time scale of theese game 1 turn = ? minutes/Hours i can't find this informations .

if i correctly read 1 Hex = 250m ?

Cheers

Regards From France
Semper Fi - Sicut Aquila
User avatar
Big Ivan
Posts: 2032
Joined: Mon Jun 09, 2008 12:34 am
Location: Mansfield, Ohio USA

RE: Time Scale

Post by Big Ivan »

Hi KhanDam2, welcome to the Campaign Series Forum![:D]

The time scale is somewhat of an abstract but the accepted time scale for each turn in the Campaign Series community
is roughly 6 minutes of real time is my understanding. Six minutes of real time was the documented time scale in earlier
versions of the game but under the latest version of the game (2.02) the developers did not include this scale in the manual
that I can find. There is a reason for this.

This time scale can be affected by terrain movement, weather (clear, mud, snow) and whether or not its day or night. Its generally accepted that night
turns can be a little longer maybe upwards of 10 minutes or even higher per turn. When you think about it this is true and realistic to the dimensional
scale of the game of 1 hex across = 250 meters. Therefore 10 turns can represent about an hour of real time give or take depending on the map conditions
or whether its day or night.

But as an abstract I use 6 minutes on clear dry terrain during daylight. For night I may consider 10-12 minutes under the same conditions.

Hope this helps.

Big Ivan[:)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
User avatar
KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

RE: Time Scale

Post by KhanDam2 »

Thanks Big Ivan
Semper Fi - Sicut Aquila
User avatar
KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

RE: Time Scale

Post by KhanDam2 »

Is it the Same for CS ME ?
Semper Fi - Sicut Aquila
User avatar
Jason Petho
Posts: 17515
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Time Scale

Post by Jason Petho »

ORIGINAL: KhanDam2

Is it the Same for CS ME ?

1 Hex = 250m

Time scale varies depending on the scenario for CSME, which can vary between 15 and 30 minutes.
User avatar
KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

RE: Time Scale

Post by KhanDam2 »

Thanks [;)]
Semper Fi - Sicut Aquila
Post Reply

Return to “John Tiller's Campaign Series”