Staff Artillery

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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ctcharger
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Staff Artillery

Post by ctcharger »

When playing PBEM, which setting would you use for realism? A tactic I have seen used against me I believe is to dedicate an artillery unit to a recon unit and then blast people you see like right now. If that is realistic that's cool but if it is not, should I disable the staff artillery?
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CapnDarwin
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RE: Staff Artillery

Post by CapnDarwin »

Direct support dedicates the artillery tubes to respond immediately (a minute or so) to called in targets from the attached unit. The downside is those tubes are not available to other units. If the attached unit can't see the targets it can't do accurate fires. If the attached unit is destroyed, there is a delay while the artillery is reallocated to general use. A more refined and improved model is being worked on in Southern Storm.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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KungPao
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RE: Staff Artillery

Post by KungPao »

From what I know, you got to keep FSCC control on to have your direct support work
Sir? Do you want to order a Kung Pao Chicken or a Kung Fu Chicken?
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