ORIGINAL: Lobster
I'll say this and that's all. In every case the manual says a moving unit is subject to interdiction. You said that is not true. "After some testing, I can confirm this is not the case." That says the manual is not giving us the correct information. I need say nothing more. Your statement says it all.
Lobster,
There are misunderstandings here.
To put my "not the case" statement in full context:
ORIGINAL: cathar1244
the idea was advanced that a unit had to move to be hit by an air interdiction strike. After some testing, I can confirm this is not the case.
And in fact, my statement is true. Furthermore, it does not imply that the manual is providing incorrect information; from what I see, the manual's descriptions are accurate. All I did is point out an
additional situation in which a unit could suffer an interdiction attack. And I believe players and scenario designers might be interested in knowing that.
ORIGINAL: Lobster
What would be clarifying is if you would let us know how Bob explained it to you. I'm sure many would be interested in knowing what had happened.
I don't understand your comment. Bob's explanation is in this thread for everyone to see:
ORIGINAL: Curtis Lemay
Guys, you know this: At the end of the player-turn, if the interdiction force hasn't done enough interdicting in the player-turn, they are used to attack static targets of opportunity.
To bring this back to the results I saw in the game -- the infantry battalion that had not moved was hit by an interdiction strike. Bob's comment makes it clear why this occurred,
because there were no other units, moving or otherwise, for the air interdiction mission to strike (the battalion was a "static target of opportunity").
Cheers