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Yes it is possible in Hubert's brilliant design and is being implemented in this Naval Mod. The Fast Carrier Task Forces have a 70% chance of evading being attacked. The Recon Task Forces have a 60% etc.Yes it is possible in Hubert's brilliant design and is being implemented in this Naval Mod. The Fast Carrier Task Forces have a 70% chance of evading being attacked. The Recon Task Forces have a 60% etc.
In the editor chose
Campaign/Country Data/Edit Combat Target Data - then near the middle of the page on the far right side.
You click on the country/combat target then set the loss evasion for land and naval combat seperately for attacking and defending.
Like everything in this games design, it's easy to do once you find out where it is.

HiORIGINAL: Hairog
Yes it is possible in Hubert's brilliant design and is being implemented in this Naval Mod. The Fast Carrier Task Forces have a 70% chance of evading being attacked. The Recon Task Forces have a 60% etc.Yes it is possible in Hubert's brilliant design and is being implemented in this Naval Mod. The Fast Carrier Task Forces have a 70% chance of evading being attacked. The Recon Task Forces have a 60% etc.
In the editor chose
Campaign/Country Data/Edit Combat Target Data - then near the middle of the page on the far right side.
You click on the country/combat target then set the loss evasion for land and naval combat seperately for attacking and defending.
Like everything in this games design, it's easy to do once you find out where it is.
In the editor chose
Campaign/Country Data/Edit Combat Target Data - then near the middle of the page on the far right side.
You click on the country/combat target then set the loss evasion for land and naval combat separately for attacking and defending.
Like everything in this games design, it's easy to do once you find out where it is.
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ORIGINAL: gwgardner
A much needed mod, thanks for making it. Do you have plans to apply these concepts to a '39 scenario?
ORIGINAL: elmo3
Thanks for all that hard work trying to improve the naval design. I don't have time to test it but will be watching to see what others think. Maybe at some point Hubert will consider making it an official part of the game.


Against the AI, if an opposing Carrier TF or two were present it was very hard to damage the enemy by air attack, when they were covered by CAP. If there was no CAP then it was pretty easy pickings. Meanwhile Recon, Screening and Wolf Packs are getting wasted like crazy, but they can be rebuilt the same turn for 20% of original cost. This represents the damaging of a TF which renders it operationally useless so it returns to port, resupplies and takes reinforcements and next turn travels into harms way with lost experience and moral or possibly it doesn't, it's up to the Fleet Admiral.
ORIGINAL: Simulacra53
These mechanics seem pretty sounds, especially the carrier ops.
Keep up the good work!!!
Thanks for the feedback
Harry