Multiplayer Balance (PBEM++)
Moderator: Hubert Cater
- Hubert Cater
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Multiplayer Balance (PBEM++)
As we continually work to improve the game and address any outstanding concerns for the next update, it would be great if those that have played a number of Multiplayer games, preferably as both the Axis and Allied sides, could answer the following poll question for us, thanks!
Based on your experience, how would you define the current game balance?
Please feel free to add any comments as well.
Based on your experience, how would you define the current game balance?
Please feel free to add any comments as well.
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ringoblood
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RE: Multiplayer Balance (PBEM++)
I put balanced based on historical factors as i have played with my family.
Beta Tester:
1. The Bloody First
2. Warplan
1. The Bloody First
2. Warplan
RE: Multiplayer Balance (PBEM++)
I missvoted. Meant to click axis.
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- Hubert Cater
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RE: Multiplayer Balance (PBEM++)
I fixed it for you Searry.
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RE: Multiplayer Balance (PBEM++)
Thank you Hubert. Your support of the series and receptiveness to the issues raised by the fans are outstanding.
Lest we forget.
RE: Multiplayer Balance (PBEM++)
Not played MPs, so won't vote, but from SP games, if anything, the Allies has a slight edge. Or to be even more precise: The allies has a clean and great edge in economy that will only increase over time, but the Axis has a clean edge at the start in units and direct combat power, so the game is balanced and quite realistic in most cases (the allied naval power is a bit (much) reduced for gameplay reasons.) The End will mostly came from the success of the Axis to convert his military power to economic one, and the Allies success in preventing the same.
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ringoblood
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RE: Multiplayer Balance (PBEM++)
Which is the historical accurate.ORIGINAL: Xsillione
Not played MPs, so won't vote, but from SP games, if anything, the Allies has a slight edge. Or to be even more precise: The allies has a clean and great edge in economy that will only increase over time, but the Axis has a clean edge at the start in units and direct combat power, so the game is balanced and quite realistic in most cases (the allied naval power is a bit (much) reduced for gameplay reasons.) The End will mostly came from the success of the Axis to convert his military power to economic one, and the Allies success in preventing the same.
Beta Tester:
1. The Bloody First
2. Warplan
1. The Bloody First
2. Warplan
RE: Multiplayer Balance (PBEM++)
Can I add that I think the Soviet economy is too weak? Historically the Soviets did not have as much trouble mobilising units. Perhaps the Soviets should have more income? Or start with more units (understrength corps)?
(I voted Balanced, but I think the game slightly favours the Axis).
(I voted Balanced, but I think the game slightly favours the Axis).
- Christolos
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RE: Multiplayer Balance (PBEM++)
Still too early for me to say...but I'm leaning towards balanced. How long will the poll be up for?
C
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RE: Multiplayer Balance (PBEM++)
I've voted 'favors the Axis' mainly for Russia. For tech: level 2 inf&tank, level 1 inf&armour and air warfare, level 2 production&industry in 1942 April. Still didn't lost Leningrad and Moscow but Germans have more numbers and opponent was late in Barbarossa. Only have 2 HQ I've to buy another one which was expensive.
I think China balance is quite good. Played total 4 times pbem -Axis and Allies- in strategic assault on Democracy and this is my 2nd game in World at War. I'm not beginner but not much experienced.
I think China balance is quite good. Played total 4 times pbem -Axis and Allies- in strategic assault on Democracy and this is my 2nd game in World at War. I'm not beginner but not much experienced.
- ElvisJJonesRambo
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RE: Multiplayer Balance (PBEM++)
Not sure yet. Holding back my vote. I've gotten my butt kick by an experienced player, but then again, I've also have not been bringing my A-game because there are lot of rookies out there. Played several people that don't have a clue, if that's offensive comment not made for 2019, so be it. If the shoe fits, wear fit.
What's really odd against human opponents, I've seen players that can roll through Europe, but don't have any idea where Wake Island or Singapore is in the Pacific. Hard to figure out their skill level. I could tell this Euro dude could punch with Panzers, but in the Ocean, he couldn't swim 1-length of a pool, kicked his ass.
I know there's a "gamey cookie-cutter" Axis strategy that's really, really tough to stop. I refuse to share it right now. Why? Because everyone is quitting games in 1942. Seriously, has anyone gone the distance or just throwing in the towel?
Back to me, always about me. When I sense a weak player, I tend to try new things out. I'm an Entertainer. Buying Rockets, Bombers, Artillery. I like to have fun. Just gave this dude a Pearl Harbor in New York City with the Kreigsmarine. Having a ball. This opponent just cracked my Subs level #3. Fun stuff. So I really have no idea the balance because I'm just jerking around, being a D-Bag.
Now, I will say this. I do agree with the comments about Russia must have Infantry level +2, because without it, you are hosed. Complete punching bag. Only thing can save you against cookie-cutter Axis is weather. But hasn't it always been that way?
We need to get clear the victory conditions. I don't even know what they are. No one talks about the late game or "comebacks". Seriously Allied players, have you tried to make a "real move" or are you pouring thousands of MMPs into East Africa. I've got a really interesting game going where I will lose London due to SeaLion, but its been a bloodbath!
Out of all the people, it's amazing I'm not complaining. Judge Not. I really don't know, yet. Want to play Light Heavyweight in my UFC class without gamey moves.
How Great Thou Art,
-EJR
What's really odd against human opponents, I've seen players that can roll through Europe, but don't have any idea where Wake Island or Singapore is in the Pacific. Hard to figure out their skill level. I could tell this Euro dude could punch with Panzers, but in the Ocean, he couldn't swim 1-length of a pool, kicked his ass.
I know there's a "gamey cookie-cutter" Axis strategy that's really, really tough to stop. I refuse to share it right now. Why? Because everyone is quitting games in 1942. Seriously, has anyone gone the distance or just throwing in the towel?
Back to me, always about me. When I sense a weak player, I tend to try new things out. I'm an Entertainer. Buying Rockets, Bombers, Artillery. I like to have fun. Just gave this dude a Pearl Harbor in New York City with the Kreigsmarine. Having a ball. This opponent just cracked my Subs level #3. Fun stuff. So I really have no idea the balance because I'm just jerking around, being a D-Bag.
Now, I will say this. I do agree with the comments about Russia must have Infantry level +2, because without it, you are hosed. Complete punching bag. Only thing can save you against cookie-cutter Axis is weather. But hasn't it always been that way?
We need to get clear the victory conditions. I don't even know what they are. No one talks about the late game or "comebacks". Seriously Allied players, have you tried to make a "real move" or are you pouring thousands of MMPs into East Africa. I've got a really interesting game going where I will lose London due to SeaLion, but its been a bloodbath!
Out of all the people, it's amazing I'm not complaining. Judge Not. I really don't know, yet. Want to play Light Heavyweight in my UFC class without gamey moves.
How Great Thou Art,
-EJR
Slaps issued: 16 - Patton, Dana White, Batman, Samson. Medals/Salutes given: 6, warnings received: 11, suspensions served: 4, riots: 2.
RE: Multiplayer Balance (PBEM++)
Balanced.
I have problems playing either side.
[:(]
I have problems playing either side.
[:(]
- ElvisJJonesRambo
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RE: Multiplayer Balance (PBEM++)
ORIGINAL: Tidavis
Balanced.
I have problems playing either side.
[:(]
I have problems playing either side.
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RE: Multiplayer Balance (PBEM++)
I said balanced, based on my own results to date with it. That said, I find that in AI, the game, as played, seems to favor Axis, slightly, but that could be due to any number of factors. However, the relative results of the AI v the PBEM lead me to thing that PBEM is slightly more pro-Allied than the AI.
- Hubert Cater
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RE: Multiplayer Balance (PBEM++)
Thanks everyone for their feedback and it looks like most feel that it is balanced with some just under that feeling it has an Axis bias, and a handful that it has an Allied bias. This has given us some ideas on how to approach the next update so that it addresses the game for those that feel it has a slight Axis bias, while maintaining it for those that feel it is already balanced.
Final Results:
15 votes Balanced
8 votes favors Axis
2 votes favors Allies
Final Results:
15 votes Balanced
8 votes favors Axis
2 votes favors Allies
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RE: Multiplayer Balance (PBEM++)
I am gonna change my verdict from favors Axis to Balanced, after the changes that came with the last patch, e.g. all German units need to be upgraded to level 1...
MrLongleg
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- ElvisJJonesRambo
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RE: Multiplayer Balance (PBEM++)
Hold on a minute, don't change it, just yet. Yeah, there's some cookie cutter, some gamey moves. Yes, the Chinese get blistered, so what. That doesn't win games. Yes, the Russians are behind, but come on, only if Axis goes complete cookie cutter. The Allied folks need to get better at the early years. Buy some Anti-Sub, don't be stupid with your Navy. Yes, the Russians get smacked, but that's no excuse for having American Carriers 3-miles below Sea Level.
@Herbert --- Here's what I would do. Put in a bid system into the first part of the game! Russia will get the MMPs off the bid, there's your balance. Don't ruin the rest of the game.
Open window pops up. Script says, "Bid is 300 MMPs", agree buy players. The software just gives Russia the extra.
Problem solved. Don't start messing with the Gamey stuff. Don't mess with the game at all. It's excellent! For the players saying "Turkey needs this", "Spain would have do this", "Pearl Harbor isn't realistic".
It's pretty dang good now, just put in player options for Russian MMP bid.
Elvis at the International Hotel 1969,
-EJR
@Herbert --- Here's what I would do. Put in a bid system into the first part of the game! Russia will get the MMPs off the bid, there's your balance. Don't ruin the rest of the game.
Open window pops up. Script says, "Bid is 300 MMPs", agree buy players. The software just gives Russia the extra.
Problem solved. Don't start messing with the Gamey stuff. Don't mess with the game at all. It's excellent! For the players saying "Turkey needs this", "Spain would have do this", "Pearl Harbor isn't realistic".
It's pretty dang good now, just put in player options for Russian MMP bid.
Elvis at the International Hotel 1969,
-EJR
Slaps issued: 16 - Patton, Dana White, Batman, Samson. Medals/Salutes given: 6, warnings received: 11, suspensions served: 4, riots: 2.
- Hubert Cater
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RE: Multiplayer Balance (PBEM++)
Not to worry, there won't be any major changes but we are implementing some fixes and adjustments, for example Fortifications will make more sense going forward if they are on a terrain such as a mountain where there will be a slight improvement in the defensive bonus, rather than decreasing the defensive bonus as it currently works in game.
The results of this in game will change some theaters just slightly, i.e. taking China as the Japanese will only be slightly more challenging as Fortifications in some mountain choke points will be a little stronger, and key battles in and around let's say a fortified Moscow, Stalingrad and Leningrad will be a bit more of a challenge for the Axis side to break through, again just slightly, but the rest of the game should/will play the same.
Essentially this should keep the balance as is, but helps the Allies at a few critical points but not overwhelmingly, and not to the effect where it stops an efficient Axis player right in their tracks either.
The results of this in game will change some theaters just slightly, i.e. taking China as the Japanese will only be slightly more challenging as Fortifications in some mountain choke points will be a little stronger, and key battles in and around let's say a fortified Moscow, Stalingrad and Leningrad will be a bit more of a challenge for the Axis side to break through, again just slightly, but the rest of the game should/will play the same.
Essentially this should keep the balance as is, but helps the Allies at a few critical points but not overwhelmingly, and not to the effect where it stops an efficient Axis player right in their tracks either.
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RE: Multiplayer Balance (PBEM++)
I disagree. If Turkey and Spain would be easily captured then the diplomacy for these countries should be removed. I like the most about WW1 Breakthrough was diplomacy was functional ex: Balkan diplomacy. WW2 era could be different.
Balance is up to forts in Leningrad and Moscow I see. But I still didn't understand panzers with 4-5 supply very efficient against 12 supply Russian entrenched units. Maybe experienced players will tell.[:)]
Balance is up to forts in Leningrad and Moscow I see. But I still didn't understand panzers with 4-5 supply very efficient against 12 supply Russian entrenched units. Maybe experienced players will tell.[:)]
RE: Multiplayer Balance (PBEM++)
My opinion has now changed. German units outnumber Soviet units in every game, and in every PBEM game I have going Germany is crushing the Soviets. Doesn't matter if I play the Allies or the Axis.




